[LPF] Tower of the Black Pearl (DM: Deuce Traveler)


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OOC: Sorry but this is my first attempt at a roll on this forum. I used Invisible Castle and got a five, which will total only 10 (or 11 if under 30 feet). I have the link but don't know how to hide the link in what looks like a die roll. Also I was hoping to shoot the first person to try to raise an alarm - should I have specifically said I was readying an action? I guess it doesn't matter since I probably missed. http://invisiblecastle.com/roller/view/3931014/
 

[sblock=Gorgon Heap]If you look at the bottom of the roll result you see something that says BBCode, highlight everything within the [] and when you post the results they'll look like the die roll.[/sblock]
 

Cid's brutal attack defines the rest of the battle as his blade nearly decapitates the pirate nearest him. Garadh also succeeds in his own swing, caving in the face of his opponent. The man sputters and gurgles as he falls, sending up a small shower of blood that falls slowly with him. Thuk's blade flies over the dying man, driving deep into the middle pirate's collarbone. The last pirate writhes as he hits the floor, his tankard clattering loudly unto the balcony and mixing alcohol in a pool of salt water and flowing blood. He tries to say something, fails and dies.

The battle was over in seconds. In the middle of the three dead and dying pirates can be seen a short portal against the spire's wall. Its lock is scarred and it looks like it took someone several attempts to get open. The door also looks to be made of a light steel and of significant thickness.
 

Even though the fight was short and the pirates lay dying or dead, Cid take a quick look around. "Don't worry about hiding the bodies." Cid explains as he points to all the blood on the balcony. "It can clearly be seen what took place." He picks up the chakram he dropped as he struck the pirate.

[sblock=Action]Perception 1d20+6=15[/sblock]
 

Thuk walks over and retrieves his hunga munga. Once he completes cleaning his weapon, he returns it to his belt. He then begins to rifle through the bodies and the pirate's belongings looking for anything useful or valuable.
 

Trusting - perhaps naively - that she will receieve her cut of the spoils, Lightfeather leaves the men to their search and scurries quietly about, checking for nearby activity.

Action
[sblock]Perception 1d20+6=21
Stealth 1d20+8=12[/sblock]
 
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Thuk and Cid find a total of twenty gold pieces and eighty silver pieces amongst the pirates' pouches. They also carry some worn daggers that are dangerous because of their points, but are of little worth. It is Lightfeather, however, that notes a strange silver glyph embedded into the cheap tin decorations of the door. The decoration looks to be some sort of orb resting in a circle of waves. She has a strong impulse to touch the glyph.
 

"Here," she says simply to the others and points at the glyph. "It makes me uneasy. Is there a reason not to touch such a thing?" she asks as her finger drift just inches away.
 

Thuk looks over Lightfeather's shoulder at the odd glyph.

"
Hmph, touch it."

W
hen she doesn't immediately respond to his suggestion, he turns back to the bodies and starts to toss them over the rail, into the water.
 

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