[LPF] Tower of the Black Pearl (DM: Deuce Traveler)


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With a great groan of metal, the team working together is finally able to break down the door, causing it to hang limply by the remnants of its torn hinges. A small chamber can be seen within through the small bits of moonlight that is able to puncture through the fog. It's hard to see where the walls stop and end in the dark, though your eyes are just beginning to adjust.

OOC: Need party order and everyone give a perception check.
 

The woman seems only a little annoyed at the noise created by the crashing door, and then leans forward to peer beyond. She's clearly uncomfortable going inside a stone fortification, but says only, "I am a scout. I'll go first."

[sblock]Perception 1d20+6=25[/sblock]
 
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Visually annoyed that the door did not give on his first attempt, Thuk grinds his teeth as he walks off the pain in his foot that he received from the blow to the door. Gripping his sword tightly with two hands and holding it at the ready, he follows the ranger.

[sblock]1d20=17[/sblock]
 

Lightfeather sees two more pirates crouching by a stairwell and gives a shout of warning. It seems your ruckus alerted some of the inhabitants who came to investigate and were hiding with knives ready to be thrown. The ranger's shout startles the two scarred and rough-looking men enough that they lose the element of surprise. They are lightly armored, and are holding throwing knives at the ready.

OOC: Need actions, associated rolls and initiative rolls. I tried to highlight the door further using cell shading, but it's not coming out. The door is directly in front of Lightfeather, in between the E1 and E2 spreadsheet cells.

Map: https://docs.google.com/spreadsheet/ccc?key=0Ah7frSgVa6f7dGd2N2lCYXFPYUtoM0NaMzNLSkpJVHc#gid=0

Init: http://invisiblecastle.com/roller/view/3946747/
Lightfeather: ?
Cid: ?
Garadh: ?
Thuk: ?
Pirate 1: 13
Pirate 2: 16
 

Cid pulls a kukri and chakram as he moves into the room behind the rest of the group. As the two pirates come into view a smirk makes its way across his face. "More pirates."

[sblock=Actions]Perception 1d20+6=19
Initiative 1d20+2=13[/sblock]

[sblock=Mini Stats]Cid Korvair
Senses: Perception +6
Initiative: +2
HP: 12
AC: 17 (Touch 12, Flat-Footed 15)
Fort: +3, Reflex: +2, Will: +2
CMB: +4, CMD 16
Speed: 20'/30'

Current Weapon in Hand: Kukri (Main), Chakram (Off)
Ammo: Chakram 5/5
Current Conditions in Effect: None[/sblock]
 
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Seeing the men nearly instantly, Lightfeather emits what ccan only be described as a high-pitched "whoop" of alarm and summersaults through the doorway, instantly making way for her companions as she rises into a half-crouch and looses an arrow at the closest man.


[sblock]
Initiative 1d20+4=18
Five-foot step to 2D
Attack 1d20+6=17
Crit 1d20+6=19
Damage 1d8+1=4

[/sblock]
 

Thuk strides in behind Lightfeather and looks squarely at the second pirate.

"Drop the knife and get over here!" he tells the pirate through clinched teeth.

[sblock]
Initiative 1d20+1=17
Intimidate 1d20+6=16 (20 if Thuk is bigger than the pirate)
[/sblock]

 

Garadh moves into the room with the others and draws his flail, waiting for the pirates to get near...

(move to 2F)

[sblock=Rolls] perception 1d20+0 = 1 (ouch)
Initiative 1d20+2 = 5
[/sblock]

[sblock=Mini Stats]
HP: 13
AC: 16 (Touch: 12 Flatfooted: 14)
INIT: +2
CMB: +5
CMD: 17
Speed: 30 ft.
Flail: Attack: +5 (Damage: 1d8+4, Crit: 20/x2; Bludgeoning; Special: Disarm and Trip)
Power Attack with Flail: Attack +4, Damage 1d8+6
Sling: Attack +3 (Damage: 1d4+4, Crit: 20/x2; Bludgeoning; Range Incr: 50 ft)
Fort +6, Ref +2, Will -1[/sblock]

OOC: sorry for the late post!
 

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