[LPF] Tower of the Black Pearl (DM: Deuce Traveler)

IC: Lightfeather enters into the room and let's loose with her bow, wounding the lead pirate badly. He gets shaken up by Thuk's threat. The second pirate shouts a "HA!" and aims for Thuk's large body with a thrown knife. The half-orc is wounded in turn as the blade slices his forearm (-3 hps to Thuk).
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http://invisiblecastle.com/roller/view/3956417/
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The shaken pirate attacks next, but his aim is true as he catches Lightfeather in the shoulder with his own strike, just as Cid is about to act. (-4 hit points to Lightfeather).
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http://invisiblecastle.com/roller/view/3956421/
Crit not confirmed: http://invisiblecastle.com/roller/view/3956425/
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OOC: Cid and Garadh up next.

Lightfeather: 18
Thuk: 17
Pirate 2: 16
Cid: 13
Pirate 1: 13
Garadh: 5
 

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Anger swells in Cid as he hurls his chakram at the nearest pirate. Before he sees if the attack struck the pirate he moves in between Thuk and Lightfeather drawing his other kukri as he goes.

[sblock=Action]Chakram 1d20+3=15, Damage 1d8+3=10, Move = D5 + draw kukri[/sblock]
 
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Whatever smug advantage the pirates felt is quickly erased as Cid catches the injured pirate just below the jugular, creating a large gaping wound that quickly results in his death. Garadh follows up with a skull-crushing blow to the second pirate's right cheekbone, dropping with with a sickening crunch.

The room is silent once more. Fifteen feet below, down the spiral staircase the pirates were standing upon, you can see another similar hall 30 feet long by 30 feet wide in size. It is lit by a large amount of candles lining the wall and a black pedestal. There is some art drawn on the walls, but they are hard to make out from your current position. You'll have to walk down there to get a better look.

OOC: Need party order.
 

OOC: A quick question, I threw out the Intimidate attempt in that last attack to see what would happen, it looks like I affected one of the pirates and did nothing for the other. Did that actually make any difference in the out come of that short fight? Would it be better to save debuff type actions for longer fights?
 


Cid smiles with satisfaction as the pirate falls to the ground in a bloody heap. "We should keep moving."

He looks to Lightfeather. "I have no objections to you leading the group again. I'll take rear guard." He moves to collect his chakram and places the kukri back into its sheath.
 

Thuk quickly rummages through the dead pirates bodies, looking for anything interesting. Once he finishes, he rips off a piece of clean looking cloth from one of the pirate's shirts and wraps the wound on his arm. "Go ahead and take the lead, I will follow" he says without looking up, as he completes his bandaging.

[sblock]Perception=1d20=1 [/sblock]
 

“I have no objection either”, Garadh says, as he falls into line behind Lightfeather and Thuk; he keeps one hand on the grip of his flail, listening intently for any sign of danger.
 

The air is wet and stale here, as if the room hasn't been disturbed in years. Hundreds of candles line the walls, their flames swaying and dancing to your every move. Some are tall, as if they were lit just moments ago, while others are burnt down to stubby mounds of wax.

In the center of the room stands an onyx pedestal supporting a massive tome bound in gold and worn black scales.

The walls are decorated with detailed murals depicting what must be the lives of heroes. You can see warriors rising up from humble beginnings to lead armies against forces of darkness; humble apprentices inheriting arcane powers from their masters, casting down kings and emperors with a wave of their wands; meek rogues growing to become daring shadow lords; and destitute warrior-monks rising to become leaders of holy armies.

On the other side of the room is another set of stairs going down to yet another level.

OOC: Your move. What would you like to check out first?
[MENTION=6705164]Grayn[/MENTION] , your intimidate check only has a duration of a round, if I remember right. I would have chosen to attack, since they were low on hit points and do not normally do a lot of damage. Still, you were all bunched up and have no support player characters, so your intimidation worked well in this case, allowing you to act at range while other characters moved up in melee.

I'll update the XP from the previous encounter soon.
 

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