[LPF] Uncertain Whereabouts

Saranna follows the others in... grabbing up her ioun torch for the moment within a dark cloth, using the cleric's light source for the time being.

(Stealth 1d20+11=14 , Perception 1d20+11=14, 1d20+8=14)

[sblock=Saranna Surefoot's Mini-Stats]Saranna Surefoot (Songdragon)
Hallfing Rogue 1
Initiative: +3 Perception: +8
Conditions: n/a
AC: 17 (14 touch; 14 flat-footed)
HP: 6 of 8
CMB: -1 CMD: 12 Fort: +1 Ref: +6 Will: +3
In Hand: mithral rapier +4 (1d4) and shield [/sblock]
 

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Thuvian follows Saranna, crossbow ready for trouble, relying on his darksight to help him see farther than the rest of the party.

[sblock=Thuvian's mini stats]
Thuvian Darklight
Initiative: +3
AC: 13 (13 flat-footed, 10 Touch)
HP: 7 Current: 2
CMB: +0 CMD: 13 Fort: +1 Reflex: +3 Will: +3(5 vs illusions)

Current Weapon: Light Crossbow (+3/1d8)
Notable Effects:

Darkness 1/day
Spells Remaining: 1st Level: shield, silent image[/sblock]
 

[sblock=OOC]Just wanted to give my apologies about the delay; I'm uncertain as to whether I'll be able to put up a post tonight, but if not, I'll be sure to get one up by tomorrow afternoon. Sorry for the delay.[/sblock]
 

As the group makes their way down the corridor, the darkness quickly enshrouds them. Luckily, they are well prepared for it: Thuvian hardly seems to notice the change in lighting, whereas the path is lit for the others by the glow of Ioseph's hammer.

After a few minutes, the group comes to a relatively straight path around 10' wide, which turns to the right up ahead. As they approach the turn, Arianna suddenly signals for the group to stop, and then gestures to her ear in an instruction to listen. Sure enough, the others are able to make out the echos of raucous, gruff conversation. Straining to hear better, Saranna takes a step forward, accidentally stubbing her toe on a rock as she does so. The cry she gives out is slight, but it seems to be enough: the group hears a brief flurry of indecipherable speech, then silence.

[sblock=OOC]Your move. Also, SK, I just wanted to confirm that yes, Arianna did have to cast Mage Armor a second time.[/sblock]
 

Thuvian readies his crossbow to fire at the first sign of trouble as he watches his allies for signals of how to proceed.

[sblock=Thuvian's mini stats]
Thuvian Darklight
Initiative: +3
AC: 13 (13 flat-footed, 10 Touch)
HP: 7 Current: 2
CMB: +0 CMD: 13 Fort: +1 Reflex: +3 Will: +3(5 vs illusions)

Current Weapon: Light Crossbow (+3/1d8)
Notable Effects:

Darkness 1/day
Spells Remaining: 1st Level: shield, silent image[/sblock]
 

Saranna gives a shrug to the others with 'I am sorry look', as she raises her own crossbow. She is not quite sure where the small outcropping of rock before her came from that caught her foot.

[sblock=Qik] Just to point out, as you are a new GM, a low roll in a skill does not mean that is that bad or have consequences, especially if a character has a high modifier. A 1 is not an automatic failure with a skill. I have a bard in another campaign with a +33 to a skill and while a 1 only gives a result of 34, that is still darn impressive to most actions in game.

I am not trying to be picky, but it is worth mentioning to help out a new GM. :)[/sblock]

[sblock=Saranna Surefoot's Mini-Stats]Saranna Surefoot (Songdragon)
Hallfing Rogue 1
Initiative: +3 Perception: +8
Conditions: n/a
AC: 17 (14 touch; 14 flat-footed)
HP: 6 of 8
CMB: -1 CMD: 12 Fort: +1 Ref: +6 Will: +3
In Hand: crossbow (+4, 1d6) [/sblock]
 

[sblock=OOC]I appreciate the input, Songdragon; definitely keep pointing things out to me as they happen (that goes for everyone), as I'm all for advice/input/criticism/etc. I know I still have a lot to learn about running a game.

The way I fluffed that was more an outgrowth of the fact that the baddie's perception rolls were high enough to have spotted the group; this was due to everyone's stealth rolls (which I made on my own), not just yours. The fact that Saranna's roll was low enough to get her caught led me to fluff things as I did on the fly; however, I was going on a lot more than simply her roll alone when I phrased things as I did.[/sblock]
 

Arianna moves quietly forward to the next rock outcropping, searching for her opponents.
[sblock=ooc]Since the perception check is opposed by their stealth checks, I will just let the GM roll them. I might get better than the En roller has given me that way.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +2, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 10/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 18
CMB +0, CMD 12, Fort +1, Reflex +2, Will +4 . . Move 5'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: mage armor
In hand: none

Consumables: 1 potion of Cure Light Wounds, 40 spear gun bolts, 4 days rations
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon


Beast ~ Perception +10, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 10/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 10/11, Current AC: 19
CMB +4, CMD 15, Fort +1, Reflex +1, Will +4 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: Mage Armor 59 min
In hand: speargun[/sblock]
 

Arianna peeks around the corner. At first, she sees nothing; an aggressive hiss draws her attention however, and she spies a darkmantle rising from its hiding spot on the cavern floor.

[sblock=OOC]PCs win initiative, so you guys are up.[/sblock][sblock=Map]
second-cave.png
[/sblock]
 

Arianna shoots wildly, clanging off the cave wall. She then reloads. While reloading, "Cave Squid".[sblock=actions]std shoot, move reload, free speak[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +2, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 10/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 18
CMB +0, CMD 12, Fort +1, Reflex +2, Will +4 . . Move 5'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: mage armor
In hand: none

Consumables: 1 potion of Cure Light Wounds, 39 spear gun bolts, 4 days rations
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon

Beast ~ Perception +10, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 10/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 10/11, Current AC: 19
CMB +4, CMD 15, Fort +1, Reflex +1, Will +4 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: Mage Armor 59 min
In hand: speargun[/sblock]
 
Last edited:

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