Dragonlance Lunar Sorcery: A Preview from Shadow of the Dragon Queen

WotC has posted a preview from the upcoming Shadow of the Dragon Queen on D&D Beyond, diving into the Lunary Sorcery subclass. Traditionally magic in Krynn has been represented by the Wizards of High Sorcery, who owe their allegiance to one of the black, red, or white moons (and gods) of magic. Sorcerers weren't around in D&D when Dragonlance was created. Lunar Sorcerers also draw power...

WotC has posted a preview from the upcoming Shadow of the Dragon Queen on D&D Beyond, diving into the Lunary Sorcery subclass.

lunar-socerer-featured.jpg


Traditionally magic in Krynn has been represented by the Wizards of High Sorcery, who owe their allegiance to one of the black, red, or white moons (and gods) of magic. Sorcerers weren't around in D&D when Dragonlance was created.

Lunar Sorcerers also draw power from the moons, based on the moon's phase (Full, New, Crescent). You choose the phase each day (though at later levels you can do so more often). The subclass gets a lot of spells (15 additional spells!)


 

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Remathilis

Legend
Nothing I said was an addition. All of it either existed in the 1e/2e setting, but didn't have mechanics made for it(artificers) or both existed and didn't exist simultaneously which requires DM adjudication.

Your implication that my position on artificers which did exist in the Tinker gnomes is the same as adding in orcs which explicitly didn't exist, is disingenuous at best.
The artificer is a handwave since a. Only tinker gnomes had any interest in technology and b. Tinker gnome tech has more in common with ACME than with the reliable temporary magical items that artificers make. Fitting artificer into Krynn is still a lore change, unless you are advocating only gnomes can be artificers and that their spells (ahem temporary magical items) have a % chance to fail spectacularly every time they are used.

But a human artificer with a steel defender and a magic wand? That's a retcon.
 

Maxperson

Morkus from Orkus
The artificer is a handwave since a. Only tinker gnomes had any interest in technology and b. Tinker gnome tech has more in common with ACME than with the reliable temporary magical items that artificers make. Fitting artificer into Krynn is still a lore change, unless you are advocating only gnomes can be artificers and that their spells (ahem temporary magical items) have a % chance to fail spectacularly every time they are used.
Mad gnomes didn't fail.
But a human artificer with a steel defender and a magic wand? That's a retcon.
I've said at least three times now that it would be gnome only. Why are you talking about humans to me?
 




Artificers did in fact exist when DL was first created. They just didn't have formal artificer mechanics for what the tinker gnomes and mad gnomes did.
I thought the first artificer (at least what was recognizable as what we recognize as an artificer) was published in the Spells and Magic book for players options back in the late 90's. Where was the earlier one from?
 

Remathilis

Legend
Sure. No good reason not to in this case. Unique things are good for a campaign.
Let's just go back to 2e era restrictions then. Maybe we can bring back racial ASIs and alignments while we're at it.

Dragonlance: where our dwarves are fighters and... That's about it, really...
 

Remathilis

Legend
I thought the first artificer (at least what was recognizable as what we recognize as an artificer) was published in the Spells and Magic book for players options back in the late 90's. Where was the earlier one from?
The 2e one was a specialist wizard like a transmuter or diviner. The current class is the direct descendant of Eberron's 3e artificer.
 


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