Voadam said:
Caliban
Do you have a rule reference that alignment change means a character is now an npc? Is that how you run helms of opposite alignment? I thought alignment change = npc was only a rule in previous editions but I haven't scoured the DMG looking.
I think it would be more fun as a curse the character must RP as opposed to taking away the character entirely. Of course I do allow evil PCs and continuing to play after being turned undead in my game as well.
From what I have read here, it sounds as if you aren't treating it as a curse at all. Just a temporary inconvenience for the PC, until they spend enough skill points to reliably control it. That's not a curse, that's the definition munchkin gaming.
I don't allow evil PC's in my game. Therefore, if you're PC turns evil, he is an NPC. If I trust the player, I will allow him to keep running it without telling the other Players (assuming they aren't already aware of his change), but I will reserve the right to step in at any time if I don't believe he is truly roleplaying the alignment change.
Once the other PC's find out, the "Evil" PC is generally either captured and cured (if possible), or escapes and then becomes a true NPC. The player of that PC creates a new character and the PC's have a new villain to contend with down the line.
As I've said before, I'm not absolutely opposed to a lycanthropic character, but it should either be a natural lycanthrope, or it should require a lengthy process of the PC gaining control of the curse, without ever giving in.
Thus, a prestige class with levels equal to the ECL of the were-form, that gives them more control over their curse until they master it in the final level. This puts them on par with a natural Lycanthrope who had to take an ECL adjustment. This would still have grave consequences for the character, as they would have to pay the price every time they lose control and kill an innocent. It's very possible that they would be killed or hunted as a murderer, unless their companions are very watchful and very lucky.