Caliban said:
*shrug* I think that because of the phrasing they use, it's very clear that any involuntary change involves the loss of identity, and temporary alignment change.
If you retain your identity, why would you have to make a wisdom check to realize that you changed into a werewolf?
Why would it state that your alignment permanently changes to that of the werewolf if you ever voluntarily give into the change?
You guys are trying to make a cursed affliction something desireable to seek out. Stop trying to weasel the rules.
Well, here is the srd quote for this part:
When returning to normal form after an involuntary change, the character attempts a Wisdom check (DC 15) to realize what has happened. If the check succeeds, the character becomes aware of the affliction and can now voluntarily attempt to change to animal or hybrid form, using the appropriate DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.
An afflicted character who is aware of his or her condition can also try to return to humanoid from after assuming animal or hybrid form, using the appropriate DC. Only one attempt is allowed, however, as described above.
I read this "realizing what happened" to be an understanding of the process that occurred so that now, given that understanding, the character can attempt to induce a change using the control change skill.
Under Caliban's reading that they always lose identity and forget the incident I guess this means they remember the incident and can now use control shape to unconsciously change back to humanoid after having temporarily lost their identity and alignment to the beast.
This can work but I still feel having the first transformation be different from subsequent ones is a more natural reading of the rules laid out in the srd and MM.
Night one involves 3 things, involuntary change, loss of identity, and no memory. Other full moons and wounding only trigger involuntary changes.
And that is how I run it in my game where PCs have become infected with lycanthropy.
It makes it a lot easier to run than if I had to send the characters out of the room to keep them from being aware of what happens every time they are wounded significantly.
There are still plenty of downsides to involuntary changes as the heavily armored infected fighter of my group and the infected wizard without silent spell have found out.