Sorry to see you go. Good luck!Hehe...well, the premise of the game seems cool, but it seems like you guys have your hands full with the applicants you have, without needing to discuss adding another one.
I'll step back and see what else develops on the boards.
Thanks and have fun!
Could you please explain "GL tricks"? Just to get a better feeling of what you want to do.Even with the precise extra, the rules for Create mention that the GM determines the tech limit. The same can be assumed for Transform. So I don't think that it can or should be a solution to all problems. I'm hoping for some leeway when it comes to making 'death'-traps. But beyond that I don't expect to be able to replicate powers with it beyond the Afflictions mention in the powers' text and some Green Lantern tricks. As for having both Transform and Create, there is a lot of overlap, but the rules for how created objects interact with the world seem a lot clearer and better simulate some of the stuff a solid mass of replicator bots might do (the aforementioned GL tricks). Also, to my mind at least, assembling objects out of seemingly thin air (but air that actually has a bunch of nanobots suspended in it) falls well within the purview of comic-book-science nano.
The amount of Regeneration is fine.Yeah, I cut his Regen back and actually upped his normal defenses from those of the first draft build, in an effort to normalize him a bit. Regardless, and mobbed or no, I expect to spend a fair amount of time staggered.
As said, the minion rule is optional, not the default. Also the Warbot is a full powered heroic summon, Singularity can summon everywhere his remote sensing reaches. And if damaged, can just be resummoned as a standard action. I would still prefer them to be minions, not summons.I don't see anything about being able to direct them all at once. Certainly not to do different things. And if they are all doing the same thing, then they use the minion rules rather than getting multiple rolls. Also summoning each of the 8 robots or 4 bombots is a standard action.
Not much afraid of the attack alongside the robots. That one robot is as powerful as the other characters and can be appearing everywhere is my problem.As I mentioned in my previous post, I'd be happy to take a flaw specifying that the variable can't be used as an attack alongside active robots. Or I could not take the flaw and simply refrain from the cheese of configuring the variable with the flaws necessary to squeeze an effective (or even semi-effective) attack out of it.
Constructs without Intellect and Presence are automatons, operating on simple instinct or programmed instructions. They are immune to Will effects and interaction skills and automatically fail Intellect and Presence checks.
Intellect: A creature with no Intellect is an automaton, lacking free will and operating entirely on simple instinct or preprogrammed instructions. Anything with no Intellect is immune to mental effects and interaction skills and has no Will defense.
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Presence: Creatures without Presence are unable to interact and immune to interaction skills. They have no Will defense.
Jemal already answered the action economy problem. I still don't like the idea that lacking abilities only gives a bonus for NPCs. Your transform is fine, but massivly out of scale.
The GM advantage of his robots not being summons are that they are not able to go anywhere with the character during a stealth mission. If they are damaged it is a bit more inconvenient than just having to re-summon them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.