M&M for Marvel & DC heros.

Starman said:
I understand what you're saying, Neo. That sounds reasonable.

On another note, how would you handle Wolverine's adamantium skeleton in MnM? Watching X2 the other day got me thinking about it, but I haven't come up with a satisfactory way. Thanks.

Starman

There are a number of ways you could approach Wolverines adamantium skeleton

simplest form would be as a Super Feat e.g. Immunity to Physical, but this is a little lack lustre and doesn't really account for his claws either.

So the alternative is to represent it via Powers, here are a few alternatives.

1) Amazing Save - Damage
extra: Impervious
flaw: device
Power Stunt: weapon (claws)
Total PP cost per rank 1

Though you could also build the skeleton as a custom power

2) Adamantium Skeleton
the example of how to build battlesuit as a custom power on page 99 of the M&M book shows you how to do this.

first we choose what affects it has, in our case it has only two Attack and Defense.. the attack being Weapon (claws) and the Defense being Amazing Save (Damage).
It will have one extra (Impervious)
It will have one flaw (device)

adding it up we have 2 effects, 1 extra and 1 flaw, total cost 1+2+1-1, or 3 power points per rank.

Adamantium Skeleton: [amazing Save (Damage), Weapon (Claws); Extras: Impervious; Flaws: Device; Cost:3pp]

and there you have it.

Others may consider using other powers like Protection for example, but the skeleton to me I see more as something which makes you harder to hurt as opposed to actually reducing damage.. if you get what I mean :)
 
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Wow! That looks pretty good. I did try doing it with Protection and it just didn't feel right. Thanks!

Who are you going to stat up next on your site?:cool:

Starman
 
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Starman said:
Wow! That looks pretty good. I did try doing it with Protection and it just didn't feel right. Thanks!

Who are you going to stat up next on your site?:cool:

Starman

No worries, glad I could help :)

I have a bunch of updates for my site ona variety of fronts to put up, its just been finding the time to do it recently thats posed a problem. On the Supers front there is some unique material (couple of conversions and some new feats) and story hours for Vigilance from chuck himself to go up... that he kindly donated to the site.

for mutants and Masterminds there are some unique creations to go up, namely the Epsilon Guards, Neurones, Behemoth robots, and Infected all from my own campaign but these will only go up once my lot have actually bumped into them to avoid them getting a sneaky peek :)
Conversion wise Carnage is getting a little tweak, then Captain Americaand the Sentinels (various types including Nimrod) will be getting converted and added next.
 


Neo said:
There are a number of ways you could approach Wolverines adamantium skeleton

It will have one flaw (device)

Wolvie may have something to say about someone stealing his skeleton. :)

Devices in MnM are things that can be theoreticaly stolen, damaged, etc. If they can't be touched, then it technicaly is not a device, even if it has a mechanical componet. For example, while a player may pay more points for his cybernetic arm by NOT taking the device flaw, it will all ways work and never be stolen from him. Hmmm sound familar

I am not a Marvel phile, the only time that I ever heard of Wolvie ever losing his adamantium enhancements was through Magneto's doing. And then he went without the metal for a loooong time. This is more an example of the "Point redistrubtion" that a GM can authorize as per the Power Levels section of the book.

Of course in my defintion of what I have read, Iron Man doesn't get a device flaw either.

Yeah, he has power armor, but it rarely gets stolen and it seems to get damaged no more than any other super hero getting hurt. I have had a few players angry that I tell them they are really wanting to SPEND 2 more points to get "Idenity Change" instead of SAVE several points instead.
 
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Voneth said:


Wolvie may have something to say about someone stealing his skeleton. :)

Devices in MnM are things that can be theoreticaly stolen, damaged, etc. If they can't be touched, then it technicaly is not a device, even if it has a mechanical componet. For example, while a player may pay more points for his cybernetic arm by NOT taking the device flaw, it will all ways work and never be stolen from him. Hmmm sound familar

I am not a Marvel phile, the only time that I ever heard of Wolvie ever losing his adamantium enhancements was through Magneto's doing. And then he went without the metal for a loooong time. This is more an example of the "Point redistrubtion" that a GM can authorize as per the Power Levels section of the book.

Of course in my defintion of what I have read, Iron Man doesn't get a device flaw either.

Yeah, he has power armor, but it rarely gets stolen and it seems to get damaged no more than any other super hero getting hurt. I have had a few players angry that I tell them they are really wanting to SPEND 2 more points to get "Idenity Change" instead of SAVE several points instead.

Hi Voneth, A device is just what it says a Device... an object somethign manufactured that is not part of the hero himself..and thats exactly what the adamantium in wolverine is, its grafted to his skeleton, it doesn't actually replace it. If not for wolverines regeneration he would die from the pain alone. But regardless of that the point is anything which can be affixed..can be unfixed.. just because it hasn't so far in the comics does not mean the possibility does not exist. though technically it has happened as at one point wolverines body rejected the adamantium and he had bone claws for a time which you mention above.

As for Iron Man your right he doesn't get the Device flaw because he isn't a device, but his Battlesuit power would get the device flaw as thats what it is (you can see an example of how Device flaw is applied to a power suited hero like Stark by taking a look at the iconic character Cyclone in the M&M book)..and thats just how wolverine benefits too. The only difference is its a little easier for Stark to take off his device than it is for wolverine.

The point of the Device flaw is to represent that if the item in question is removed then the benefits it provides the hero can no longer benefit from... and that is completely true of the adamantium skeletal grafts Wolverine has, if they are removed he loses the adamantium claws and his near physical indestructability. the only real powers of wolverine are his Regeneration and his heightened senses, somewhat raised physical statistics.
 

I don't have much to add, except to say that I agree with Voneth. While yes, a Device is something that's manufactured and used by a character, I think the reason the Device mechanic is there is to represent that the Device can be stolen, lost, destroyed, etc.

In the case of Magneto pulling out Wolverine's adamantium skeleton, I'd say that's more of a special case, and would call for point redistribution. To fully merit the Device flaw, any old Joe off the street would have to be able to take the skeleton away from him. Also, remember that Adamantium is by definition unbreakable. Taking these facts into account, the Device flaw doesn't seem like it should apply.

As for the justification of point redistribution: during the time when Wolverine didn't have his adamantium, he didn't seem to become any less powerful, as the loss of a device would indicate. Seems to me he would have been of the same PL, but just with a few differences (feral personality, further enhanced senses, etc.).

That's how I'd rule in my own campaign anyway, to each his own. :p
 

Neowolf said:
I don't have much to add, except to say that I agree with Voneth. While yes, a Device is something that's manufactured and used by a character, I think the reason the Device mechanic is there is to represent that the Device can be stolen, lost, destroyed, etc.

Well I'd agree a device needs be something that can be stolen, lost ro destroyed and Wolverines skeleton can have all those things done to it... however nowhere under the device flaw or in any of the released M&M material is any example given that the device must be easy for any of these things to be done to it. In fact the main thing about a device is seemingly just that, that is is a device and not the hero, which is why I used it as I did.

In the case of Magneto pulling out Wolverine's adamantium skeleton, I'd say that's more of a special case, and would call for point redistribution. To fully merit the Device flaw, any old Joe off the street would have to be able to take the skeleton away from him. Also, remember that Adamantium is by definition unbreakable. Taking these facts into account, the Device flaw doesn't seem like it should apply.

I'd disagree, but as you say later each to thier own :) But nowhere is any example or suggestion provided that "any old joe" or equivelant should be able to take somethign with the device flaw. but it is "feasibly" possible for anyone with the means or know how to remove the Adamantium grafts from Logans skeleton so it still falls within this criteria from a certain point of view.

As for the justification of point redistribution: during the time when Wolverine didn't have his adamantium, he didn't seem to become any less powerful, as the loss of a device would indicate. Seems to me he would have been of the same PL, but just with a few differences (feral personality, further enhanced senses, etc.).

That's how I'd rule in my own campaign anyway, to each his own. :p

He didn't seem much different agreed, but could be wailed on more, and his claws broke which is something his adamantium ones never did. But then why would his PL have to be any different? He has paid for the skeleton and as with any device that is paid for in points it can thereby be replaced in some fashion, for logan the rationale of this is his natural mutations compensating... much as other senses compensate for the loss of one such as when people go blind or deaf.
It is only devices that are not paid for in points that are one shot affairs.
 
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Question about Marvel bios...

Flexor,

Are there any good sites that list current bios for all or most of the Marvel characters? It seems that the Marvel website no longer contains them and they are not apt to answering emails...


Thanks for any help....
 

Re: Question about Marvel bios...

Thunderstorm said:
Flexor,

Are there any good sites that list current bios for all or most of the Marvel characters? It seems that the Marvel website no longer contains them and they are not apt to answering emails...


Thanks for any help....

Marvel Directory

Is the best I know of, although seems to be unavailable atm due to overuse of bandwidth :(
 
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