Neo
Explorer
Starman said:I understand what you're saying, Neo. That sounds reasonable.
On another note, how would you handle Wolverine's adamantium skeleton in MnM? Watching X2 the other day got me thinking about it, but I haven't come up with a satisfactory way. Thanks.
Starman
There are a number of ways you could approach Wolverines adamantium skeleton
simplest form would be as a Super Feat e.g. Immunity to Physical, but this is a little lack lustre and doesn't really account for his claws either.
So the alternative is to represent it via Powers, here are a few alternatives.
1) Amazing Save - Damage
extra: Impervious
flaw: device
Power Stunt: weapon (claws)
Total PP cost per rank 1
Though you could also build the skeleton as a custom power
2) Adamantium Skeleton
the example of how to build battlesuit as a custom power on page 99 of the M&M book shows you how to do this.
first we choose what affects it has, in our case it has only two Attack and Defense.. the attack being Weapon (claws) and the Defense being Amazing Save (Damage).
It will have one extra (Impervious)
It will have one flaw (device)
adding it up we have 2 effects, 1 extra and 1 flaw, total cost 1+2+1-1, or 3 power points per rank.
Adamantium Skeleton: [amazing Save (Damage), Weapon (Claws); Extras: Impervious; Flaws: Device; Cost:3pp]
and there you have it.
Others may consider using other powers like Protection for example, but the skeleton to me I see more as something which makes you harder to hurt as opposed to actually reducing damage.. if you get what I mean

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