[M&M] Ultimate Thunderbolts - FULL

By the way, Keia, I did find a write up for Taskmaster. Not sure I agree with the mimic power, but hey. This guy is PL12, and we're shooting for PL10, btw.

[sblock]Taskmaster

PL: 12 (180pp)

Abilities: STR: 20 (+5) DEX: 21 (+5) CON: 21 (+5) INT: 14 (+2) WIS: 12 (+1) CHA: 14 (+2)

Skills: Bluff 4 (+6), Climb 8 (+13), Drive 4 (+9), Intimidate 8 (+10), Notice 8 (+9), Sense Motive 16 (+17), Stealth 8 (+13)

Feats: Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Beginner’s Luck, Chokehold, Defensive Attack, Dodge Focus (4), Eidetic Memory, Elusive Target, Equipment (7), Evasion, Jack of All Trades, Improved Aim, Improved Block, Improved Defense, Improved Disarm, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Improved Sunder, Improved Throw, Improved Trip, Instant Up, Power Attack, Precise Shot, Prone Fighting, Quick Draw, Ranged Pin, Redirect, Set-Up, Seize Initiative, Sneak Attack, Stunning Attack, Takedown Attack, Throwing Mastery, Uncanny Dodge, Ultimate Effort (Ultimate Aim)

Powers: Nemesis 2 (Flaw: Limited - Only Able to Buy Skills and Feats [-1]; 14pp)

Combat: Attack +12 [Unarmed +5] Defense 24 (15 flat-footed) Init +9

Saves: Toughness +8 (8 flat-footed) Fortitude +9 Reflex +9 Will +9

Equipment: 35 Equipment points exact use varies depending on mission but here are some common items.

* Van [Str 35; Speed 5; Defense 8; Toughness 9; 8ep]
* Twin 9mm [+3 Damage; Autofire; 9ep]
* Sword [+3 Damage; 19-20 crit; 5ep]
* Medium Metal Shield [+2 Dodge Bonus to Defense, +2 on Block checks vs. “Slow” projectiles; 4ep]
* Knife [+1 Damage; 19-20; Thrown; 4ep]
* Undercover Vest [+3 Toughness; Subtle; 4ep]

Abilities 44 + Skills 14 (56 Ranks) + Feats 48+ Powers 14 + Combat 44 + Saves 16 – Drawbacks 0 = 180 / 180


Notes:
* Trade Off: -4 to Max Save DC; +4 Max Attack Bonus

* Trade Off: -4 to Max Toughness Save; +4 Max Defense Bonus

* Taskmaster is one of the preeminent gun toting martial artists of the MU so as a result I gave him the huge trade offs that go along with that. He’s still going to have trouble against the heavily armored types, but he’s actually in better shape than most of his brethren due largely to his mass of feats.

* Taskmaster has short of Sub Captain America level ability scores, years of using Photographic reflexes on the Avengers will get you a nice set of ability scores. But Taskmaster has been around the block a few times.

* This build focuses on Taskmaster as a solo act (as he is these days, no longer running his academy).

* Most of the ranked feats I gave Taskmaster are at Rank 1. He has the option of using his Nemesis power to buy more ranks in these feats to represent something he’s seen or watched recently. This will usually including 2 ranks of Attack Specialization in whatever weapon he’s wielding.

* He can also use his Nemesis ability to buy temporary ranks in skills. As an NPC he should have access to whatever skills he’ll need for a given situation, but as a PC you should make sure that he sees the given skill or feat in use first.
* His Nemesis power gives him 10pp to spend in such a matter.

* "Slow" Projectiles are any kind of non-energy weapons.[/sblock]
 

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Dayspire

[sblock]From that build, I'd update his equipment (I think he only uses the katana, guns, and a solid energy projector) and probably his int - I thought he is/was a master tactician. I'd probably drop a few lesser used feats as well.

A drawback - mercenary type thing and a slight reduction in powers and it should be okay.[/sblock]
Keia
 

Nuke261 said:
Marrow could be cool, what do you have in mind for her?

Once again a rough draft.

Ultimate Marrow:
They say Marrow was born from the corpses of the street. They say he rose to life to revenge those innocents taken by the dope dealers and crime lords. They say he is a ghost. They are wrong.

Fracture was born Deckard O’Connell in the bowels of New York City’s Hell’s Kitchen. His mother, a poor diseased hooker barely saw her son’s spiked face and shoulders before she died. She had been torn apart as the infant’s bone spikes drew painful wounds in her as he was brought into the world. The malformed and mutated child had innocently murdered the only parent that might have cared. Street scavengers swarmed for the few trinkets and coins that the corpse carried. When the looters were finished with their grisly job, they through the corpse and her screaming infant into the sewers.

From the day Deckard was born he hurt. Bone spur pierced his skin in sharp bursts drawling screeching wails of pain and terror. That pain saved his life. Callisto heard the child’s screams and came to put the poor creature out of his misery. But as she looked down on the mud and blood stained infant her heart went out to the child. She soothed the child and with the help of Healer she silenced his pain. From that day forward she became his surrogate mother. Everyday Callisto taught young Deckard to control his mutation. Deckard O’Connell knew 6 years of peace.

His destiny of blood and battle began the night soldiers brought death to the tunnels. Deckard brought death to the soldiers. Mikhail’s Hill claimed the few survivors that were left in the massacre’s wake.

Rasputin’s Hill hardened Deckard into a fierce and terrible warrior. Everyday for 14 years Deckard trained and fought. Slowly, fight-by-fight Deckard rose through the ranks; Deckard climbed the Hill. Deckard stood below only Mikhail for over 6 years leaving broken and bloody challengers in his wake. Every member of the Gene Nation that Deckard bloodied brought him closer to his goal. Deckard would release his family from Rasputin’s grasp. When he was ready Deckard climbed to the top of the Hill, right over Mikhail Rasputin’s body. In that terrible battle with Rasputin, Mikhail had created a portal to escape from Deckard’s vengeance; A portal that stood after its creator fall.

Deckard led his people through the portal to the outskirts of a cluster of villages in the verdant plains of Africa. The Morlocks were no longer innocents with grotesque mutations that hid from society. They had become The Gene Nation, a group of highly skilled and deadly warriors. Fierce but few, to ensure their survival Deckard struck a deal with the neighboring king of Wakanda, T’challa. The Gene Nation would be citizens of Wakanda. T’challa, the experienced statesman demanded two concessions from the young Gene Nation. Deckard would serve as his personal bodyguard and the former Morlock must never challenge him for the thrown of Wakanda.

Deckard stood in the alley, dirty rain plastering down his red mane. T’Challa danced inside at the embassy ball with powdered girls in too expensive skirts. Honor kept him waiting there: honor and loyalty to the Gene Nation. A desperate scream dragged Deckard down the alley. A woman was being held down by a mountain of a man and raped by a second. The first didn’t have a chance with his pants by his ankles. The giant took a second longer. Deckard retrieved the cops from the front door. The woman cried her thanks and wept her story. Deckard was a hero.

For almost two hours.

The man was the son of the Latverian ambassador. One large lump sum later and the woman’s story had changed. Her new tale painted Marrow as the rapist and the two Latverians as would be saviors. She had branded Deckard a coward. He had lived through the massacre; he had conquered the Hill and had managed to keep his honor. Violence didn’t bother him; betrayal stole his heart.

Marrow barely escaped from the authorities. He fled back into the sewers with the aid of T’challa. Marrow had become an outlaw, scrounging a living as he skulked in the cities refuse. Marrow found his way into an underground arena where fights were brutal and deadly. The arena was no different than life on the Hill. ‘Slim’ Jacobs was a low rung player in the underworld, a member of the Mozella family. He handled the street fights in the ‘meat pen’. Marrow excelled in the ring easily taking down metas and normal fighters alike. On more than one occasion the Don and his sons came to watch the blood sport. Antonia Mozella didn’t like to waste talent in the meat pen and quickly had Marrow running a variety of ‘special’ errands for him. Marrow quickly became known as one of the meanest enforcers in town. The cold calculation of warriors had hardened into a sharp cruelty in Marrow. Marrow quickly learned to wield fear as a third weapon.

Marrow’s brutal efficiency earned him a dark reputation. A reputation that grew large enough for even Kingpin to notice. Kingpin quickly ‘convinced’ Antonia Mozella that Marrow had a new employer. In the three months he worked for Kingpin, Marrow fought Daredevil, Spiderman, and even some of the X-men. The spark that was Marrow’s honor had all but died.

That spark was rekindled in less than a heartbeat. Marrow had been sent to pound the money from a mutant who had welched on a debt. Three men had already pounded on the creature before Marrow had arrived. Thirty seconds after Marrow had walked in the warehouse door three corpses lay pined to the ground by three foot long bone stakes. Softly, Marrow let Callisto free from her bonds. His mother was free.

Not an hour later, Marrow had a price on his head. Hunted by police and criminals; Deckard was trapped. His escape came in the form of an offer for a new team of heroes.


Opinions welcome (notice the lack of mass murder this time)
 
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Marrow’s faith in helping people and being a good person took its final blow. He had lived through a massacre; he had conquered the hill and had managed to stay honorable through it all. Violence didn’t bother him; betrayal stole his heart.

Nice touch. Very original take on the character.
 

<much snipped Marrow goodness>

Excellent! Nice write-up, nice twist on the old-school version. I like! He should be fairly easy to make in 2e too. Couple of questions (considering we're getting down to it)

1. What will his 'new' name be? (It's fine if you want Marrow to be the new name, and something else as his known criminal name...)

2. What about the bone spurs? How will you avoid someone seeing you (possibly on the news?) and saying, "Hey! That guy with the bones coming out of his elbows. That's Marrow!"

3. You gave me as a DM so many hooks it makes me smile. Again, good job. Do you need help stating him up?
 

Dayspire said:
<much snipped Marrow goodness>

Excellent! Nice write-up, nice twist on the old-school version. I like! He should be fairly easy to make in 2e too. Couple of questions (considering we're getting down to it)

1. What will his 'new' name be? (It's fine if you want Marrow to be the new name, and something else as his known criminal name...)

2. What about the bone spurs? How will you avoid someone seeing you (possibly on the news?) and saying, "Hey! That guy with the bones coming out of his elbows. That's Marrow!"

3. You gave me as a DM so many hooks it makes me smile. Again, good job. Do you need help stating him up?

The edited version is up. I made one major-ish change. Marrow no longer saves Leech, he saves his foster mother Callisto.

1. Possible new names:
- Spur
-Fracture
-Talon
-Talus

2. Um...put on glasses? I envisioned my Marrow with a much greater control over his mutation than the 616 version. (Why is it entitled 616?) So they won't just stick out all of the time. However, he would still grow them when he needs to fight. Possibly some minor disguise ability based on 'restructuring his bones' giving him a different height and slightly different facial features. Also, Deckard might just think he is safe hanging out with a whole team of supers. Opinions?

3. Yup, many bony hooks. I am hoping to get the book tomorrow or saturday. In theory I won't need help but that might change.
 
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I picked up my copy of 2.0 yesterday but have not had a chance to do much more than flip through the pages.

I am planning to try and sit down with it tonight.

Is there a character generator up and running anywhere yet? Guess I've gotten kinda spoiled.
 



Gideon said:
I envisioned my Marrow with a much greater control over his mutation than the 616 version. (Why is it entitled 616?)

Ah, one of the Classic Marvel geekdom questions!

It all relates back to Captain Brittain. "616"'s Captain Brittain is but one member of the Captain Brittain Corps. There are countless Earth's, each with their own Captain Brittain (or Chevalie Bretaigne, or Lady London, Or Hauptman Englande, etc). The Earth that Brian Braddock defends is known as Earth-616.

And now you know !

On a sadder note, Australia is in the middle of a customs fiasco. Containers of imported goods are sitting in quarantine yards while the Australian Customs Agency tries to work out how to use it's new computer system, and nobody knows how long things are going to be sitting there.

And I'm pretty sure thats where my copy of M&M2e is sitting :(

-Chris
 

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