Saturday, February 11, 2017/Night
Toughness: 1D20+9 = +9 = 26
Shadow managed to roll with the attack and his armor fended off most of the laser attack. Damn armored villains who can see in the dark!
Perception: 1D20+5 = +5 = 9
“Where’d the other one go?”
Shadow called. He saw the aliens waiting, lining up shots, waiting for someone. “I’ve got the aliens.”
With that, he teleported again right into the midst of the Leeks and dropped another globe of darkness around them.
[OOC=Areas of darkness: tunnel entrance, around Herculean, around Leeks.[/OOC]
[OOC=Spending Hero Point for another action.[/OOC]
Shadow grabbed the rifle of one of the aliens and attempted to disarm him.
If successfully disarmed, are the gun’s stats in the RG?
Shadow Character Sheet
Action: Teleport, then Improved Disarm
Improved Disarm: 1D20+9 = +9 = 27
DC24 vs opposed Strength
Move: Drop darkness
Reaction: Opportunity attack
Conditions: Favored Terrain +2 to attacks or active defenses in darkness (Attacks)
Hero Points: 1