jgsugden
Legend
This would be easy to abuse. I would not allow it. It also doesn't make sense in a lot of situations ... I get exhausted by doing nothing now other than preparing to do something in the future?
If you want to see the exhaustion mechanic more widely used, you could just add it to the game as a common problem for PCs to face whenever they exert themselves. Something like the following:
Something along the lines of: Whenever a PC undergoes a period of exertion, they must make a DC 10 Constitution Save or incur a level of exhaustion. A Period of Exertion is defined as any continuous strenuous physical effort that lasts more than 5 rounds consecutively. Generally, being in combat for 5 rounds will force this save unless a character does not use an action on one of those turns (which will 'reset the clock'). Rolling the save 'resets' the clock for when you must make the next save. The DC for this save rises by 2 every time it is made until either the save is failed or a short rest is taken (either of which resets the DC to 10). Characters proficient in Athletics can add their athletics score to the number of rounds they can be athletic before making a save for activities outside combat. For example, a Character with a +3 proficiency bonus and an 18 strength that is proficient in athletics can exert for 12 rounds when running before making the save, and does not need to repeat the save for another 12 rounds - unless they are in combat in which case they would need to make the save every 5 rounds.
If you want to see the exhaustion mechanic more widely used, you could just add it to the game as a common problem for PCs to face whenever they exert themselves. Something like the following:
Something along the lines of: Whenever a PC undergoes a period of exertion, they must make a DC 10 Constitution Save or incur a level of exhaustion. A Period of Exertion is defined as any continuous strenuous physical effort that lasts more than 5 rounds consecutively. Generally, being in combat for 5 rounds will force this save unless a character does not use an action on one of those turns (which will 'reset the clock'). Rolling the save 'resets' the clock for when you must make the next save. The DC for this save rises by 2 every time it is made until either the save is failed or a short rest is taken (either of which resets the DC to 10). Characters proficient in Athletics can add their athletics score to the number of rounds they can be athletic before making a save for activities outside combat. For example, a Character with a +3 proficiency bonus and an 18 strength that is proficient in athletics can exert for 12 rounds when running before making the save, and does not need to repeat the save for another 12 rounds - unless they are in combat in which case they would need to make the save every 5 rounds.