HeapThaumaturgist
First Post
So I was going through Complete Arcane, contemplating building a Warlock for myself (to try, should my current character up and gack it) and was looking at the feats.
I remembered Mage Slayer from Minis Handbook, so I hadn't looked at it again, but when I was going through I noticed that now it drops your Caster Level by 4. They added two new Anti-Caster feats and each of them drops your Caster Level by ANOTHER 4 levels.
Now, this sort of confused me. The feat was always sort of flavored for melee non-casters, but I'd been thinking about the possibility of taking Battle Caster and the melee-blast-invocation, sort of create a melee warlock ... something like Mage Slayer would be a cool flavor approach for that type of character ... now, entirely unworth it.
Which is most likely the point. I just don't get WHY. I could build a much more effective mage-slayer by playing a pure-class grapple monk, I can't really see where any other melee-caster-build would be even REMOTELY viable for anti-magic work anyway (Fighter/Casters are already suffering horribly from low caster-level, something like Mage Slayer would just be suicide for them).
Was there some keystone mage slaying build that arose out of Minis Handbook I never heard about? Was there a spate of rogue sorcerors out there mincing up wizards? Was the idea of a warlock spending 2-3 feats and an invocation on being a melee anti-caster that frightening? I mean, the fact that a melee-lock will never get iterative blast attacks sort of nerfs them after a while anyway.
--fje
I remembered Mage Slayer from Minis Handbook, so I hadn't looked at it again, but when I was going through I noticed that now it drops your Caster Level by 4. They added two new Anti-Caster feats and each of them drops your Caster Level by ANOTHER 4 levels.
Now, this sort of confused me. The feat was always sort of flavored for melee non-casters, but I'd been thinking about the possibility of taking Battle Caster and the melee-blast-invocation, sort of create a melee warlock ... something like Mage Slayer would be a cool flavor approach for that type of character ... now, entirely unworth it.
Which is most likely the point. I just don't get WHY. I could build a much more effective mage-slayer by playing a pure-class grapple monk, I can't really see where any other melee-caster-build would be even REMOTELY viable for anti-magic work anyway (Fighter/Casters are already suffering horribly from low caster-level, something like Mage Slayer would just be suicide for them).
Was there some keystone mage slaying build that arose out of Minis Handbook I never heard about? Was there a spate of rogue sorcerors out there mincing up wizards? Was the idea of a warlock spending 2-3 feats and an invocation on being a melee anti-caster that frightening? I mean, the fact that a melee-lock will never get iterative blast attacks sort of nerfs them after a while anyway.
--fje
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