nnms
First Post
Shameless plug:
I explored similar ideas from the perspective of enabling truly random treasure in the motivation for a house rule of mine: A Simpler Treasure System with Mostly Random Loot.
I just need to say thanks to eamon again. I've been hammering out a way to make treasure based off of monster or encounter (more likely) XP value and always coming up a tad short on the treasure.
In his thread above, he solved a similar problem by simply bumping up the levels of the treasure parcels by one level. I think a similar bumping up will work for what I'm working on.