Magic Items - Common, Uncommon, Rare


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Remember that article WotC posted a while back about items "too cool to publish"?

Yeah, that's what I think we'll see for Rare items.
In particular, since access to Rare items should be under the control of the DM, he will be able to decide how much magic item power (beyond the baseline, that is) he wants in the hands of his players.
 

One thing that occured to me today though...if you're not going to have a limit on PC's uses of magic item daily powers, the Potion of Clarity needs to be adjusted again.
It is possible that Common and Uncommon magic items will still require the user to fuel their daily powers with magic item daily uses, while Rare items will not.

EDIT: Never mind, just saw the thread that reported the rule is going away.
 
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I am extrememly excited by this idea.


I think its an elegant solution to this common problem.

1) Players want to build magic items as a common archetype.

2) Dms want to have control over player power and especially items of significance.


I think done well the new categorization could do well by both parties. It also allows some good melding of the two. My wizard can craft common items, but given a particular powerful reagent or a one time boost of power...perhaps I could craft an uncommon or rare item.



Now...if they can just work on making magic items less lame I'll be really really excited!
 

Just one question: when will they be introducing Mythic Rares? :lol:

(Also, can anyone point me to where it mentioned getting rid of the daily magic item use rule? I must have missed that because I haven't seen it anywhere.)
 


Yeah, it looks like the point is to get rid of the daily use rule and instead rely on rarity. That means effectively ALL items with a daily power of any kind have to be uncommon. Certain potions might be uncommon or rare too (Clarity!).

It SHOULD work well for creating some more headspace in the design of items to allow for more powerful daily powers. The only question I have with this is will losing the overall limit on daily uses lead to characters with a ton of DIFFERENT items with dailies. I mean sure you might only get one copy ever of an uncommon or rare, but you can still have one in EVERY slot. That is a lot of daily powers to be able to use at high levels.

A DM would be able to have VERY few uncommon items, such that maybe there are one per PC and only at most one rare per pc and you fill out your suite with commons you can buy or make. That would let you make a small number of items that have heavy focus.
 

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