diaglo
Adventurer
not even your favorite whoopy cushion?Numion said:I never had to make no saves for my items after 10' falls in 1E, YMMV.
potions tended to be the first thing gone.
not even your favorite whoopy cushion?Numion said:I never had to make no saves for my items after 10' falls in 1E, YMMV.
Numion said:I never had to make no saves for my items after 10' falls in 1E, YMMV.
diaglo said:potions tended to be the first thing gone.
Numion said:This wouldn't happen to be another case of selective memory for the sake of nostalgy? People seem to quote 1E rules whichever way fits the current argument. I mean, you're probably correct on the rules, but people tend to change what rules were and were not commonly used in 1E. ("Nobody uses the level limits!" "1E had balance, in level limits!", for example.)
wingsandsword said:I always thought it was a little contradictory, possibly even hypocritical, that back in the AD&D era they always said that all magic items are rare, special, valuable and nobody would ever, ever sell or trade them. The 2e High Level Campaigns book was very preachy about it and said a game would become a joke or farce if players could buy magic items.
Now, if magic items were all that rare, I could see that, but they never were. A 1st level adventurer could go into a nearby dungeon and knock some orc upside his head and take his +1 Longsword, and bring a few friends along with him to gear up. Even in a by-the-book module, with some smart playing and good dice luck you could be bringing out practically a wagonload of magic items.
ThirdWizard said:Alternately, many DMs would simply say "You find a +1 sword" or "You find a wand of fireballs" even if they weren't supposed to.