lastalas
First Post
I am working on building a campaign world for my group. I haven't DM'ed in a long time, so this is me trying to get back into the saddle.
In short, the world I am creating has been ravaged by war for generations. All children are groomed for the military and after 5 years of compulsory service (if they survive) they are thanked, given a fake gold watch (kidding), and are dropped off at a nearby town to begin a new life.
The end result is that classes that require training and time have all but disappeared. The military has no need of the wizened wizard, when the hotshot sorcerer over there can blow up people just as well. So at the outset there are no wizards. In that vein, the crafting of magic items has been lost. No one takes the time learn the skills to craft such items. By the time a smith becomes a smith, he is 1/2 through his life, and masterwork is considered the best at this time.
So that's the quick summary....
I was thinking that magic items would become a result of a person's actions. In other words, as the great hero slaughters the many evil Orcs, his sword might become known as Orcbane and gathers powers by virtue of the PCs actions. However, this becomes limiting, and how does one handle armor or wands or staffs, etc. How can I allow PCs a fair chance with the appropriate magic with a world low in magic at the moment?
All thoughts are appreciated. Thank you in advance.
In short, the world I am creating has been ravaged by war for generations. All children are groomed for the military and after 5 years of compulsory service (if they survive) they are thanked, given a fake gold watch (kidding), and are dropped off at a nearby town to begin a new life.
The end result is that classes that require training and time have all but disappeared. The military has no need of the wizened wizard, when the hotshot sorcerer over there can blow up people just as well. So at the outset there are no wizards. In that vein, the crafting of magic items has been lost. No one takes the time learn the skills to craft such items. By the time a smith becomes a smith, he is 1/2 through his life, and masterwork is considered the best at this time.
So that's the quick summary....
I was thinking that magic items would become a result of a person's actions. In other words, as the great hero slaughters the many evil Orcs, his sword might become known as Orcbane and gathers powers by virtue of the PCs actions. However, this becomes limiting, and how does one handle armor or wands or staffs, etc. How can I allow PCs a fair chance with the appropriate magic with a world low in magic at the moment?
All thoughts are appreciated. Thank you in advance.