lastalas said:Good point and true, but it "only" requires a deep understanding of one's craft, where as crafting magic items requires that + the ability to deal with the interaction of magic ( which no one has studied for a long time)
Rackhir said:it just being a question of taking some time to stuff some of your caster's mojo into an item.
Kristivas said:Perhaps the PCs could dig up an ancient ritual that would allow them to make sacrifices to enrich their items with power. The sacrifices could be money, or a part of themselves (XP) or both
lastalas said:This will force items to be somewhat rare (who has time for all that prayer and sacrificing) while still allowing creation, and adventuring can always provide a possible surprise. But, this way that sword +x is more than just plunking down gold at the local items shop.
Rackhir said:I've never really like the idea of making player pay in blood for most magic items. A +1 sword objectively ISN'T that much better than a MW sword or even just a plain sword, aside from its ability to bypass DR/Magic.
lastalas said:I want that +1 sword to mean something more than a transitional weapon. PCs would be able to acquire magic weapons 2 ways: 1) advventuring - this is the more traditional treasure cache, 2) have it made, but to have it made should mean something. Plus, there is no reason that in a few levels they couldn't go back and pray for the current weapon to be improved.
To compensate, most NPCs won't have anything over MW. I don't expect the party will even see a non-human or non-animal party for a few levels. By the time, dangerous unnatural things start popping up they should have enough items to be preapared.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.