Isn't it more like $10 or a 50% chance of $40 dollars and a 5% chance of $100?Would you rather have $20, or have a 50% chance of getting $40?

Isn't it more like $10 or a 50% chance of $40 dollars and a 5% chance of $100?Would you rather have $20, or have a 50% chance of getting $40?
Yup. The wizard player in my group was very excited about the change and it's easily his favorite power now.The psychology is interesting.
By the math and numbers, it isn't even a very good power.
By the feel of the thing, it's a power that people want, that people get, and that people find uses for.
All because it eliminates uncertainty. You are no longer at the whims of chance and luck. You have this effect, and no one can take it away from you.
I'd argue that it depends on the situation, the math, and the numbers. 8 automatic damage is better than a 50% chance at an average of 13.5 damage.The psychology is interesting.
By the math and numbers, it isn't even a very good power.
I'd argue that it depends on the situation, the math, and the numbers. 8 automatic damage is better than a 50% chance at an average of 13.5 damage.
Isn't it more like $10 or a 50% chance of $40 dollars and a 5% chance of $100?![]()
Okay stupid question time.
If someone has a power that add's extra damage to force effects. Such as a superior implement. Does this extra damage not get added to this power because it has no damage roll?
If the power specifies "damage roll", then yes, you are correct.
Force Wands, for example state "Gain a +2 item bonus to damage rolls when you use this wand to attack with a power that has the force keyword." That bonus would not apply to Magic Missile, since you do not roll for damage.
Now, magic missile really does scale badly as far as damage goes and doesnt include tactical or strategic value other then a few points of damage.
However, that balances out with the fact that it *always* hits, for a set amount of dammage and is an at-will power available automaticly available at 1st level, no feat or or other power required.
The ability to reliably always be able to just point at an enemy and do a *know* amount of damage beforehand is a powerful one.
It chews up minnions, and I can think of a couple of situations where a small amount of assured damage is a tempting option over more damage / effect but a significant chance of failure.
It's basicaly a fallback weapon, but certainly not the worst kind of fall backweapon you could have.