Max1mus
First Post
I'd expand your concept of what the skill challenge includes so that it covers more.
For instance:
The woman approaches them, obviously frantic and panicked, to the point where she is just wildly raving instead of being coherent. The skill challenge becomes not ONLY to lift the rocks, but to find the rockfall in the first place.
So:
Social skills to soothe the woman and get more information on the rockfall out of her.
Knowledge nature to find the location of the rockfall by working out where the cliff (or whatever) is unsound. The same could go for dungeoneering.
History should give the knowledge of a previous, large rockfall that happened in the past.
Athletics and perception will let you find the rockfall by doing flat-foot work (athletics lets you move quicker, perception lets you spot things faster)
Athletics, endurance, thievery, dungeoneering and nature can be used to move rocks effectively.
Perception and social skills can be used to more accurately direct the search. Perception could also be used to look out for shifting rocks to help move them safely. The social skills can be used to keep the child calm (and if he's injured, that will stop him from bleeding out).
Heal can also be used to tend to the child while rocks are moved.
These would be all good ideas, even if they were just ghosts. I like the idea of a ghost who is frantic and confused, constantly re-living the moment of tragedy. That's why they are ghosts right? They can't get past the moment of their death. There's plenty of reason for a ghost to be confused and not know what to do. Also, just because it spans more time in the game world, doesn't mean it takes a long time at the table. The players won't be sitting on their hands with nothing to do. They will be taking turns at each opportune moment to contribute their specialty. But in the game world it might be over 30 minutes. Then after all that searching and mystery, the players find out that it was a ghost the whole time.

