Dannyalcatraz said:Well, there is the Kensai class, which allows the restricted multiclassing (like the Paladin) classes to continue their advancement...
It has some niiiiiice abilities a Paladin would find useful, and Paladins are one of the few classes that can reach it in 5 levels.
One thing to ask your DM- can you use the Alternative Class Features from places like Complete Champion? Yes, I know this is an experienced PC, but CC probably wasn't out when you made him...and the one in CC called Holy Warrior lets you swap out spellcasting for Feats.
Dannyalcatraz said:Well, there is the Kensai class, which allows the restricted multiclassing (like the Paladin) classes to continue their advancement...
It has some niiiiiice abilities a Paladin would find useful, and Paladins are one of the few classes that can reach it in 5 levels.
One thing to ask your DM- can you use the Alternative Class Features from places like Complete Champion? Yes, I know this is an experienced PC, but CC probably wasn't out when you made him...and the one in CC called Holy Warrior lets you swap out spellcasting for Feats.
Quartz said:Does anyone still use that rule? Eadric notwithstanding, I'm not sure that that's too much of a loss. Compare a Pal 12 and a Pal 4 / Ftr 4 / Kt 4. The latter is clearly better.
green slime said:I prefer the Divine feats myself: Both from Complete Warrior.
Divine Vigour (+2 Con, +10' speed!)
Divine Might (Latest version is a swift action, IIRC)
Law Devotion I haven't seen yet (no Complete Champion), but it seems good, .
Wolfwood2 said:Divine Vigour doesn't appeal as much because if I'm always mounted, the speed boost doesn't help.
hagor said:Hi Wolfwood,
I recently faced a similar problem when "designing" my dwarven paladin: you have more options to choose from than you have feats available. My paladin has no mount, but has the charging smite ability (PHB II, I believe), so that limited the number of options for me.
Anyway, I'm pro divine feats that let you use your turn attempts for some specific results. However, their duration is often rather limited. My paladin has divine vigor and divine shield.
Looking at law devotion, this is clearly much better than divine might or divine shield (if I read it correctly as either a + CHA bonus on AC or attack - or is it just a +3 bonus?).
On the other hand, in my case, it would also depend on how important his mounted combat abilities are for the character concept.