Patlin said:I'm unclear how you are managing to be mounted almost all the time. That's a trick in and of itself, with tight dungeon corridors, cliffs, etc. If you're really commited to spirited charge, though, put up with the fairly poor ride by attack feat now. It'll be worth it once you hit 9.
Seeten said:Important note: To use Law Devotion more often than 3/day, you need to PERMANENTLY expend turn attempts on the basis of however many is in the feat writeup. The amount you burn is locked in when you take the feat. Its in the sidebar on devotion feats.
Wolfwood2 said:Hmm. Spirited Charge at 9th is awfully tempting. Does anyone have any experience to offer on the utility of the mounted feats?
Really? How many feats and when? (Eagerly awaiting CC from amazon)
Ridley's Cohort said:You mislabeled Divine Might as Divine Power. Divine Might gives bonus damage. Divine Power gives bonus movement and temporary HPs.
Cleave is a luxury I am not sure a Paladin can afford. But that depends on your specific role in the party. My Paladin PC needs to be able to stand toe-to-toe with the most dangerous foe on the battlefield; there are other PCs in the party that are efficient at clearing out the mooks.
Divine Might is very good.
Spirited Charge is very good. (Ride By, not so useful.)
Together, they are great.
I also really like Extra Smiting and Divine Power.
The downside about Divine Power is that it can burn up Turning Attempts you might need for Divine Might (and if you are mounted it is less important anyway).
For those with a long planning horizon, you might consider getting input from your DM on Fleet of Foot (Complete Warrior) for your mount. Can you gain its advantages while you are mounted? You will need to plan out how to get your mount's Dex to 15.
Wolfwood2 said:My DM screwed up his face in complete disgust when I mentioned retraining rules. But why would I retrain it later, anyway? It actually does scale with level. +7 bonus at 15th level is pretty good.
If I skip Ride By Attack, I never get to Spirited Charge and so never get that sweet x3 Smite, full two-handed Power Attack (with Find the Gap) charge.