D&D General Making sure everyone can play D&D

A list of default DM decisions to fill all the rules gaps and ambiguities so the new DMs don't melt down trying to figure things out, and players can have an idea on how their character works.
 

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A list of default DM decisions to fill all the rules gaps and ambiguities so the new DMs don't melt down trying to figure things out, and players can have an idea on how their character works.
How would this work? What sorts of situations are you imagining a new GM would want to find the right answer for?
 



I mean this in all sincerity: what?
There are numerous threads on the topic, but it's just an example.

In every edition, there are gaps that end up in something like a "Sage Advice" article, errata, Crawford posts, etc. These gaps take time to fill, if they ever do get filled, from official sources, so default unofficial advice reduces the burden to people who are still learning what AC is.
 

This comes up a lot so I am going to sound like a broken record, but here goes:

GMing is not hard. We (us GenXers) learned how to do it when we were 10 years old. This whole idea that new GMs now need all this specialized hand holding is insulting. Kids are smart. They will figure it out.

The best thing you could do to make sure kids can play D&D? NOT have 3 giant books. Sell a real Basic set that will keep them playing for weeks or months. By the time they are done they will be hooked.
 


This comes up a lot so I am going to sound like a broken record, but here goes:

GMing is not hard. We (us GenXers) learned how to do it when we were 10 years old. This whole idea that new GMs now need all this specialized hand holding is insulting. Kids are smart. They will figure it out.

The best thing you could do to make sure kids can play D&D? NOT have 3 giant books. Sell a real Basic set that will keep them playing for weeks or months. By the time they are done they will be hooked.
Things which are easy for some can be hard for others, and a small easy success now can help people build toward greater challenges. This is why we HAVE things like Basic sets and Starter boxes.
 

Things which are easy for some can be hard for others, and a small easy success now can help people build toward greater challenges. This is why we HAVE things like Basic sets and Starter boxes.
Right. What they don't need is to make an already 1000 page ruleset even longer by trying to answer every possible question that could come up (even the silly ones).
 


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