Malvoisin's Curse of the Crimson Throne (OOC)

Malvoisin said:
Voadam, Legildur:

Is there any possibility of the two of you finding a piece of art to represent your characters? I'd like to make tokens of your guys, if possible.

Not that there'll be fighting anytime soon. ;)
Oh yeah! Forgot about that. I'll try and sort that out and the remainder of the character sheet this weekend.
 

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Hi guys,

New post is up, and you've got your first ever Harrowing! I had fun writing that up, I hope you have fun reading it.

Now, this leads to the introduction of something new...Harrow Points. These are kind of like a limited-use action point. I'll tell you how they work in a moment, but first, a little background on the Harrow Deck. Remember, this is OOC knowledge only, except for Girri.

The Harrow deck has six suits...Keys, Shields, Books, Hammers, Stars, and Crowns. If you look at the various scans of the cards I've linked, you can see that the cards are marked with the suit somewhere on the illustration. Further, each suit is linked to one of the six ability scores, as follows:

Keys=DEX
Shields=CON
Books=INT
Hammers=STR
Stars=WIS
Crowns=CHA

Now, each of the six chapters of Curse of the Crimson Throne is thematically tied to one of these suits/abilites. The first, Edge of Anarchy is tied to Keys/Dexterity. So, you can have your PCs spend Harrow points in this adventure to do specific things that are tied to Dexterity...

Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.

Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.

All right, so how many Harrow Points does each of you have? Well, you all get a minimum of one to start. After that, you get an initial one for every card of the right suit that comes up in your Harrowing. Unfortunately, that didn't work out so well this time, because only one came up...The Rabbit Prince. Also, those characters whose cards from their initial 'choosing' are from the themed suit get a bonus Harrow point. So, that means one more each for Girri and Orman, because the Peacock and the Juggler are from Keys as well.

So, to start, Girri and Orman have three Harrow points, while Coldan, Gadeann, Karastro and Edlin have two. Also, I have decided to award an additional Harrow point to each PC upon leveling up (this isn't in the rules, it's just me being nice.) Finally, be aware that Harrow points are lost at the end of each adventure, so please use them. Coincidentally, the beginning of a new adventure chapter is also a great time to seek out a new Harrow reading (and thus get new Harrow points)!

As always, feel free to ask if you have any questions!
 


Harrow points...that is pretty cool. I like. Thanks for the bonus points as well. :cool: I like that the abilties last for an encounter, not just one round as well. I assume they are a free action to activate?
 


EvolutionKB said:
Harrow points...that is pretty cool. I like. Thanks for the bonus points as well. :cool: I like that the abilties last for an encounter, not just one round as well. I assume they are a free action to activate?
Right, the points are free to use. Just declare when you want to use them.

On another note, due to the nature of the format, rerolls are a bit trickier. If you think of it, you might try to give me a head's up in advance if you think a particular situation is serious enough that it could warrant a reroll. Obviously, this would be totally conditional, and you'd only use your point if the initial roll was a failure. This won't work for every situation, but it could help avoid ret-conning posts in some instances.
 

Since it appears that the group is getting close to ready to leave for Lamm's secret hideout, I wanted to remind the group that it is now well after nightfall. (Remember, the meeting with Zellara was taking place at sundown). So, if the party heads for the place straightaway, it will be an after hours visitation. And that's fine, but I just wanted to make sure it's what you intended. The group could also wait and reconvene the following morning, if you'd rather.
 

March 28 through April 6th comprises my childrens' spring break from their elementary school. We plan to be at Grannie's in the deep south during this time. I have yet to confirm that the iPhone will accompany me for the week (though with me making the trip as the solo parent in charge of four small ones in a vehicle whose road worthiness has yet to be firmly established, odds are the phone will go with me), so my posting may be nil next week.

Thanks again for a pleasant diversion these past weeks, Mal and you scurvy lot of player dogs. Except Voadam. He's not scurvy. ;) Smelly, maybe, but not scurvy.
 

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