Malvoisin's Curse of the Crimson Throne (OOC)

V's been around (today even), though I haven't seen him posting. Not sure if things cleared up for him (he was getting the flu too last I checked).
 

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I should be okay by the weekend.

Got ability scores sorted out (28 points doesn't go far!) and will probably stick with human - the bonus feat and skill points, and starting in Korvosa, really makes human an easier choice.

Being human (instead of dwarf) also helps avoid possible confusion with Rhun's Shoanti background as a storyteller (my dwarf would have had a similar background).

Just have to decide on a (probable) future PrC so as to make the right feat selections early on. Still looking at a specialist Diviner.
 

Malvoisin said:
How about the rest of you? Rhun, Legildur, you think you're on pace to have complete character sheets by the weekend?

Absolutely. I've almost got my background done...just trying to fit in one of the "traits" into the background...

Should be finished up tomorrow, or Friday day at the latest.
 

Something I've been meaning to ask...Mal, do you want our character's backgrounds be linked together personally? Or should that wait until the first part of the AP comes out(if needed)?
 

EvolutionKB said:
Something I've been meaning to ask...Mal, do you want our character's backgrounds be linked together personally? Or should that wait until the first part of the AP comes out(if needed)?
If two or more of you are so inclined, it would certainly be fine with me to have some pre-existing connections cooked up. But, it certainly isn't necessary. Although I don't have the details yet, I presume that some circumstance involving Gaedren Lamm will draw the PCs together to oppose him. At that point, links will already exist, since the characters will all have a common animosity towards the villain.
 

Girri is a former (recently former) drug addict and was addicted to "Shiver" sold to her by Lamm. Girri also hangs out a lot on the Shingles and sells fortunes down in both the docks and the middling merchant district.

If anyone wants to work out how your character and my character might know one another, I am open to your ideas.
 

I'm going to purchase and download Monte Cook's Book of Experimental Might later today. If I see anything that really grabs me, I might propose house rules to implement some of his ideas. Any of the rest of you going to buy this?

Speaking of house rules, I think we've had two 'yes' votes for implementing the variant death and dying rules, with everyone else abstaining (so far). That's good enough for me to go ahead and call it offical. Let's give it a try.
 

stonegod said:
V's been around (today even), though I haven't seen him posting. Not sure if things cleared up for him (he was getting the flu too last I checked).
Voadam, please check in when you feel up to it! Hope all is well... :)
 

Malvoisin said:
I'm going to purchase and download Monte Cook's Book of Experimental Might later today. If I see anything that really grabs me, I might propose house rules to implement some of his ideas. Any of the rest of you going to buy this?

Speaking of house rules, I think we've had two 'yes' votes for implementing the variant death and dying rules, with everyone else abstaining (so far). That's good enough for me to go ahead and call it offical. Let's give it a try.
I haven't heard of the Monte Cook supplement and so have no idea what it contains, but will go along with whatever.

Re: the variant death/dying rules, sorry, what with the move and subsequent turmoil, I must have missed the call for opinions. I'll go along with whatever the majority wants.
 

Okay, I think I've settled on a character theme/background.

At this stage, he'll be a human of Chelish ancestry who was raised in a moderately wealthy family in North Point. With little physical prowess, but a sharp mind, it was almost inevitable that his family would buy him a place in the Acadamae. It was here that he was first introduced to serious gambling by another young (and rich) student, and he gravitated to games of chance - most using dice. Through this vice, he began the slow descent that so often befalls young men without the discipline to know when to quit. Eventually, through desperation, it appeared that he might almost be able to influence the dice through sheer force of will. But whether this was a product of his imagination or some innate ability was difficult to discern. Regardless, his studies at the Acadamae began to focus on spells that would enable him to predict the future to a limited excent, or learn information that might aid him, and so the path of the Diviner showed its way to him.

Unfortunately, along with the risk taking behaviour came the lure of the drugs and its sorry path. Shiver eventually became the drug of choice. And it wasn't until the drug nearly cost him his place at the Acadamae did he summon enough will to fight the addiction. Even though the fight is far from over, he is now back in control enough to know what to do. Through his spells and research, he has learned that his dealer was an employee of Gaedren's, and now he seeks an opportunity to put a stop to the trade to prevent others falling into the same trap.

Still deciding on name, whether to base the character on the Divination Domain wizard (from the Unearthed Arcana part of the SRD), the Enhanced Awareness (Ex) optional Diviner (from the SRD), or the Immediate Magic Diviner (from the PHBII). Eventual aim is to take up the Fatespinner PrC. And no familiar.
 
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