Manhunter conversion.

Surreal

First Post
Since I had the books (both original and Rifts based), figured I would convert over the Manhunter stuff into a D20 based system. Thanks to Dragonstar I thought it was pretty easy to do.

Been curious if anyone else has done something similar. Happy to post up some of the info on it should anyone actually care :)

Surreal
 

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Here is what i've done so far, it's not everything but only so much will be used in our first games so I'm in no big rush.

Races –

Aglian
· +2 Intelligence, -2 Constitution
· +2 on all Knowledge rolls.
· +2 Repair, Research
· +2 on all Will saves.
· Favored Class : Mechanist

Chiropti
· -2 Intelligence, +2 Constitution
· Receive Blind Fighting feat for free
· Scent ability from Monstrous Manual
· +2 Initiative
· +2 Search, Listen
· Favored Class : Ranger

Kirn
· +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom
· Prehensile tail at ½ base strength score.
· Climb at base speed 20 ft., +8 Climb checks
· +2 Spot, Freefall, Knowledge(Biology), Listen
· Low light vision
· Favored Class : Sorcerer

Malatriani (Male)
· +2 Strength, -2 Charisma
· Swim at base speed 40 ft., +8 Swim checks
· Breath underwater
· +2 Freefall, Repair, Use Device
· Darkvision 30 ft.
· Spit ink up to 10 ft. DC (10 + level/2) or blind for 1D4+1 rounds. Once per day.
· Favored Class : Fighter

Malatriani (Female)
· +2 Intelligence, -2 Charisma
· Swim at base speed 40 ft., +8 Swim checks
· Breath underwater
· +2 Freefall, Repair, Use Device
· Darkvision 30 ft.
· Spit ink up to 10 ft. DC (10 + level/2) or blind for 1D4+1 rounds. Once per day.
· Favored Class : Mechanist

Sim
· +2 Any stat of choice
· Bonus feat at 1st level
· +4 Skill points at 1st level
· Requires special diet, alcohol has twice the effect.
· Color of pupils fade when exposed to bright light or energy burst.
· Favored Class : Strength (Fighter), Dexterity (Pilot), Constitution (Fighter), Intelligence (Mechanist), Wisdom ( ), Charisma ()

Terran
· Standard human traits




General Changes

Hit Points and Vitality –
· Hit Points = Constitution score.
· Vitality = Level*Class Dice
· Damage is taken from Vitality before Hit Points.
· Critical hits do 1 dice of their damage direct to Hit Points.

Defense System –
· Defense Score = Base Reflex save +2
· Defense does NOT stack with armor bonuses

New Skills –
· Knowledge (Weapons & Armor) – Being familiar with the specifications of weapons/armor produced by the various races and companies of the universe.
· Knowledge (Spacecraft) – Being Familiar with the specifications of spacecraft produced by the various races and companies of the universe
· Knowledge (Robots) – Familiarity with the varies models and types of robots available, from combat to domestic.

Class Changes – Unless noted otherwise, all classes are the same as Dragonstar.

Bloodletter
· Base Class – Duelist (prc)
· Change attack bonus requirement to +5
· May make a Reflex save (DC 20) to parry any one energy attack that hits. This takes one attack and damage of the attack is dealt directly to the weapon used to parry with.
· At 4th level the Bloodletter may parry one energy blast per round as a free action.

Cleric
· Can be taken only with DM permission

Fighter
· At 4th level Fighters may add their Defense AC bonus to armor bonuses. This does not count towards damage reduction when taking Hit Point damage.
· Concepts – Justice Ranger, Integrity Guard, Nuke

Mechanist
· Nickname – Netstalker, Scottie, Nuke.

Monk
· Nicknames - Martial Dragon

Paladin
· Must be member of the Bloodhood and follow the Bushido code.
· Nicknames - Choirboy

Pilot
· Nickname – Drivejock.

Ranger
· Nicknames - Justice Ranger

Rogue
· Nicknames – Cannibal

Sorcerer
· Can select any equal level cleric spell with DM approval.
· Nicknames – Seeker

Widow Maker
· Base Class – Deepwood Sniper (prc)

Wizard
· Nicknames – Smoker (evoker)

Wolfhound
· Base Class – Bloodhound (prc)


Surreal
 

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