EzekielRaiden
Follower of the Way
If it's an alternative to casting a spell, and both Fighter and Wizard get it, then it's something that allows the Wizard to save a spell slot for something else later. It powers them up both equally.This is a trap and a mistake!
If you add something that both a wizard and a fighter get, and using that feature is an alternative to (say) casting a spell, this can make fighters better than they where but have almost no impact on wizard capabilities!
No, it doesn't. It lets Wizards save their spells for the most reality-breaking stuff they can do. That doesn't mean we shouldn't make the generic stuff better. We should! You won't get any argument from me on that.In short, in a game where some PCs have "I can change reality with magic", making skills better for everyone actually closes the utility gap. Even if wizards can also use skills.
I certainly grant that the size of the gap matters. But even with 5e's efforts to fix the absolutely, unforgivably enormous gap in 3e, it remains too great to bridge in this way. We must, in fact, actually add to the Fighter's class-derived, non-combat capabilities. It is perfectly okay (in fact, I would absolutely love it) for us to also, simultaneously, raise the floor for everyone. But raising the floor cannot fix the problem--both for theoretical reasons (the size of the gap is such that raising the floor far enough to make the gap irrelevant would also make "being a Fighter" irrelevant) and for purely practical reasons (even I know that a large number of fans, both classic and contemporary, would not accept that much generic power.)The size of the gap matters. Imagine a game where everyone had near-wizard spellcasting, near-rogue skills, etc. And the wizard got slightly better spellcasting, the rogue got slightly better skills, and the fighter got 4 attacks per turn. The lower gap in areas besides attacks per turn reduces (and maybe reverses) the gap between fighters and other classes.
I am belabouring this point because if you hold it as an axiom, you miss entire ways to solve design problems and you discard viable fixes as irrelevant.
How? You haven't actually said how. You've just said that it does. How? Why is it that skills being strong doesn't improve everyone the same amount, and thus preserve the gap between things?So yes, background skills actually boost the fighter more than they boost the rogue. Despite the fact the rogue has access to the skill as well. Having more baseline options to interact with the world boosts non-spellcasters more than it does spellcasters. Despite the fact that they are available to spellcasters as well.
The size of the gap matters, yes. But there absolutely, positively isn't going to be enough power handed out to everyone to make it comparatively tiny.
If you want numbers (and for the love of God, I hope no one takes this as some kind of attempt at objectivity, because people have tried to skewer me on that before): I consider the Fighter to be a 10, and the Wizard to be a 1000. Something that raises the power of everything by even 500 would simultaneously leave the Fighter still overshadowed by more than half (1500 vs 510), and completely overshadow everything that being a "Fighter" is, which is frankly worse.
Only if the starting gap is small enough. This is, in effect, an infinity argument: when everyone's power level approaches infinity, all finite gaps in power become irrelevant.In both cases, the diminishing marginal returns kicks in, and reduces the benefit to the "richer" party.
But we are not in, nor even close to, the kinds of numbers where that occurs. We are not looking at one class being a 10 and the other being an 8, such that adding +10 to each would cut the gap relatively in half (a gap of 20% beforehand, and 10% after.) Nor is it even remotely feasible to add enough power to these generic features to make the gap shrink that small: there's absolutely no way any "classic" D&D fan would ever accept a world where pure skill rolls and other absolutely, perfectly universal structures can gain power equal to what a current full spellcaster can put out with their spell slots. Even I balk at the suggestion, and I'm one of the most anti-caster-supremacy people you'll find around here.
Sure--but being "a Fighter" would be equally reduced to an irrelevancy, and the resulting game would not be acceptable to even a plurality of D&D fans.And if enough of it is done, the fighter doesn't have to be that much better at combat to make up for being poorer in other areas.