Master of Jade, Mistress of Iron - a World of Conclave adventure

Hang solemnly waits until the box is opened before him. He takes the map first and examines it. He knows little of geography, but the map is clear enough, if he wanted his jade, he'll have to follow the map and shovel it out. "Clearly, we need to get to this place. If none of you know not where is this island is, we'll have to consult some scholar."
 

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Blue rubs his chin and glances away almost as if embarrassed.

"I am not very well traveled. If none of you recognize the area then I think you are right, Hang."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 15
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

The group retires to rest and consider its next move. Shem, still tagging along close to Mal, comes up with several options. There are scholars at the Arketes College, but they may be difficult to consult, particularly such a strange and disparate group. Other less reputable dealers in information are available on the street but the information may leak back to the Black River Society. Midway between the two extremes are the likes of Fermi's Emporium or Serene Lil's, both establishments where adventurer types hang out to make deals, Lil's tending towards the less legal side of things.

And also, there is the standing invite to the headquarters of House Turif, Merchant Clan for reward for helping with the red jade spirit. Shem suggests that they may also be able to help, but it would mean getting a Merchant League family involved.
 

Mal turns to Shem, a slight look of surprise on his normally stoic face. "Well! Your resources may be worth having you tagging along with us after all."

He turns to the others. "Fermi's Emporium sounds like the best choice to me, but I'm not well versed in the ways of the city so others may have a different - and more practical - opinion. The reward from the Merchants sounds good to me, as this could turn expensive, but I mislike the idea of involving a Family in our particular business."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

"So we are to chose between one cut-throat or another." Hang concludes. "I think I prefer the Merchant League, at least we will get the reward for rightfully killing the red jade spirit."
 

"We should be able to claim our reward without involving them in our other business, I think. Fermi's seems to me to have the best balance between dealing with honest folk - at least, as honest as we're like to find here - and not drawing others into our quest."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

"I fear that claiming a reward will most surely get a family involved in out matters, whether we want it or not. If we already have them involved, we might as well use their sources of information for free." Hang reasons.
 

"I agree with Mal," says Blue. "Accepting a reward for dealing with the spirit is a totally separate issue. Plus, I'm not sure I trust that magician-guard. His manner struck me as odd. Nothing that I could pinpoint really but I would rather deal with someone else for finding the information we need." Blue yawns.

"And since we're here maybe we should get our reward then crash until the morrow."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 15
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Mal nods at Blue's words and returns to his previous stoic demeanor and paucity of words. "Reward and Rest. Priorities straight . . . check."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

Shem demurs at Mal's praise.

"I may not be much good at fighting spirits and monsters," he says, "but I do know my way around Llaza. That's why we're a good team!"

And as if to prove it, he takes you to the House Turif headquarters. The business day is starting to get going now, and the place is slightly busier than the League House, even though it technically only deals with a fraction of the concerns. Another clerk, seemingly cut from the same cloth as the one in the League House, although the standard styling of the robes may have something to do with that.

It takes a few attempts to get the young man to understand what is going on, but eventually he tallies something said with something written on the sheets of paper before him.

"Ah, of course," he says. "You must be the men who helped Master Jantrashan with the red..., with, er, some confidential business last night. Please, wait here." and with that he heads off into the bowels of the building.
 

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