Mal looks from one to the other of his companions as they speak with the Lady C, but holds his peace until the three are alone in the room. Once the Lady has made her exit, he pauses for yet another moment. When he speaks, his voice is the first soft slither of gravel down a shale slope . . . soft, but with the promise of the avalanche lurking at the edges.
"It seems to me that we have some talking to do before we go further, my friends. We seem to have common purpose, but very different senses of urgency about fulfilling that purpose. Hang, you are an arrow aimed squarely at the target, where Blue seems content to get there when he gets there. I think if we're to work together we'll need to come to some sort of understanding.
"Hang, like Blue I was somewhat upset that you chose to speak for all three of us in regards to our reward. However, your thought was an excellent one!"
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[sblock=Stat Block]
Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3;
Senses Darkvision; Perception +0
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Defense
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AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3,
Ref +3,
Will +0
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Offense
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Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
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Statistics
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Str 16,
Dex 17,
Con 12,
Int 12,
Wis 10,
Cha 8
Base Atk +1;
CMB +4;
CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt;
Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
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TRACKED RESOURCES
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Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]