Master of Jade, Mistress of Iron - a World of Conclave adventure

Blue nods slowly. "Then there is hope that we still might manage to work together amicably. I accept your apology and in return, I promise to be less ruffled by whatever rough edges I might brush up against." He looks around and rubs at his eyes, obviously tired. "Now, it's been a long night with who knows how many more ahead of us. I suggest we go get some sleep before meeting back here this evening as agreed.

Oh, one other thing, I do not agree that owning a ship is the best means to acquiring the jade but I will concede to your wishes on this this time."


[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 15
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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"Why? How can we reach the island if we don't own a ship large enough for open sea fearing? Unless you have a way to convince captains to deviate from their trading routes, and not sharing our jade at the same time." Hang says.
 

"A ship may be necessary," agrees Blue. "Once we determine where that location is. But wouldn't a charter serve us equally well? And avoid the responsibilities of ownership? With the reward we get from Lady C we could outfit ourselves and charter a ship. If the reward is the ship, then we have to outfit the entire ship for the journey, pay the crew... It seems unlikely to me that exterminating one red jade spirit for House Thurif and apprehending this wayward person would result in a reward of a fully stocked ship and a crew paid in advance." He shrugs.

"It is an ambitious request but I think we should be prepared to accept a more modest reward. Besides, a ship and crew given by House Thurif is likely to still be loyal to House Thurif regardless of legal document stating our ownership."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 15
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Malachite looks back and forth between the two men as they banter, shaking his massive head in wonderment at their final statements. "I think my fates have led me to the two of you for a purpose. You are both far smarter than I . . . I'd never have thought of any of your arguments on my own. OK, then, shall we try for the ship - but only fully provisioned and with money to hire our own crew - and then allow ourselves to be bargained down?"
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

"Hmm yes. The only thing that worries me is that the crewmen would be still loyal to the House. However, I think its our best bet, chartering a ship would be extremely expensive, and would not buy neither loyalty nor safety. Yes, we will ask for a ship equipped and with crew. Lady C didn't even blink when I asked for the ship, I gather it is but an insignificant portion of her wealth. She is probably loosing ten times that sum with the red jade traficants." Hang agrees, "Lets get some rest now we have agreed. We'll have a lot of work tomorrow morning."
 

Shem has been looking a little nervous throughout the discussion, but seems relieved that matters have been resolved.

"I'm hungry," he says, "Anyone else hungry? Sure you are, I know a vendor who does some great dumplings as long as you don't look to closely. Then we can all crash at my place. After all, yours," he gestures to Hang, "is full of Black River goons, and I don't even want to know where you two are staying. What do you say, team-mates?"
 

Mal pats Shem on the back, causing the man to stagger slightly, and smiles. "Food and rest sound perfect!" He looks to his comrades with a quirked eyebrow. "Shall we?"
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

"Yes, I'm drained. Killing a desert monster, defeating a band of black river thugs and a red jade spirit in the same day can get anyone tired." Hang agrees.
 

"A full stomach and I'll be likely to roll over and fall asleep on the spot," says Blue in agreement to the plan of food and rest.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 15
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Shem's recommendation for the dumpling vendor is a good one, although his living quarters are a tatty apartment in a flea-bitten tenement building. It is, however, enough for now.

Later that same day, fed and rested, the group sets forth for the next step, with several half-formed plans. There is Master Jantrashan to consult at House Turif, but also word to put out at Fermi's Emporium concerning the white jade dragon, and any help with the map. And there is still the matter of the Black Rivers men stored in Hang's lodgings.

As the group set forth, a man steps out of the lodge, as moth-eaten as the tenement block, his robe hanging open to reveal a sallow, hairy chest.

"What's this Shem?" he asks. "Sub-letting without permission? Some kind of underhand dealing? There's two month's rent outstanding still. I want that money by tomorrow, or else."

"You can't threaten me, Yun" says Shem, nervously. He nudges Mal. "Tell him, bodyguard."
 
Last edited:

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