Master of Jade, Mistress of Iron - a World of Conclave adventure

Later, as the sun is setting over Llaza's Wester Isle, Hang, Blue and Mal reconvene outside the House Turif headquarters. The others from the previous evening have, one-by-one, dropped away, but these three remain, committed to finding more of Vaal Zeshon's white jade.

Just as the group is about to enter, Shem comes trotting up.

"Hey hey," he says. "You didn't think I'd forgotten, did you?" He hands out a string of yen to each of the three. "And this is to show you that I can pay my dues. A token for protecting me." The strings are made of 500 yen coins, 20 of them [OOC: 10,000 yen= 100gp]. "Don't worry, it's all legit." Shem gestures to the door. "Shall we?"

The little man follows, regardless. This time it takes considerably less time to be received, and the group is ushered into the inner chambers of the Turif building. A different room to Lady C's office this time, this one has more of a feel of a war room, probably due to the maps hanging on the walls and the large table in the centre of the room. A schematic of Llaza is laid out across it.

Lady C and the magician from the previous night are already present.

"Magister Jantrashan," says the matriarch by way of introduction. "I believe you've met." Jantrashan gives the group the smallest bow possible that still maintains some politeness. "We will get down to business straight away."

"Over the past two weeks, we have had reports of activity likely to be that of red jade spirits in the following locales," says Jantrashan, indicating some red markers in the port district of Wester Isle. "Even discounting some for ordinary Wester Isle murders and so on, I think we can narrow it down to this area. What we don't know yet is if the spirit we destroyed last night was solitary, or if there are others. What we can say, however, is that it is very likely that somewhere in this area is a quantity of red jade.

"These buildings here are storehouses owned by House Turif; also in the area are these owned by House Feloung and House Daas, however..."
Jantrashan looks to his matriarch.

"Red jade is mainly found in the hills of Niranim," says Lady C. "Two weeks ago, a House Turif barge arrived from Nirhamsa, ostensibly carrying a cargo of spices. However - a delivery from an area known for red jade, coinciding with the sudden appearance of a red jade spirit? May well bear further investigation. I want to know who's behind the red jade trade, who their source is, and where they were hoping to offload it. Even if it turns out not to be one of my people, as a Master of the League, I am honour-bound to stop any activity that may damage the Merchant's League."

[sblock=OOC]
The characters from Thellingerstan will know of Nirhamsa and the Hills of Niranim, since it is a neighbouring region, a hilly land covered in ruin-haunted forest.
[/sblock]
 
Last edited:

log in or register to remove this ad

"Very well. We have numerous leads to start with. Do you have any other information that might aid us? Anything could become potentially useful in the future." Hang says.
 

"I know of these places, Nirhamsa and the Hills of Niranim. Dark neighbors of my native country, haunted and grim. I know few details as I've never been there, but they are just the sort of place to spawn these Red Jade Spirits, I think."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

Jantrashan nods as he listens to Mal.

"After we narrowed suspicion to this particular shipment, I looked up the personnel records. The barge has returned northwards, I have details of our factors in Nirhamsa who handled the outgoing shipment. The delivery in Llaza was overseen by one Zh'man Zh'ai. You might want to start with finding out what she knows." Jantrashan thumps a dossier heavy with loose papers down on the map table. "Names and addresses of all involved, as well as transaction records for the last six months passing through Zh'ai's clearing house," he says. "Happy reading."
 

Blue Eye Bellows, shaman

Blue scoops up the thick sheaf of papers and frowns down at them trying to ignore the disparaging comments from Iron Ancestor about his unsuitability to the task at hand.

"We'll be getting started then. Anything else we need to know right now?"

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 


"Only that if you do anything illegal, and you get caught, House Turif will disavow all knowledge of you," says Lady C with a little smile. "Well, I bid you happy hunting, gentlemen." She departs.

"Let me see," says Shem, shuffling up a stool and picking up some of the papers. After about half an hour of looking through the rather dry documents - mostly columns of numbers and abbreviations that mean little to those unintiatied in the dark arts of League accounting - Shem calls the group around and points out his findings.

"See here," he says. "You can hide a range of things under terms such as 'sundries' and 'service goods' and so on, right? And these shipments here, to East Wind Associates, you know them?" He directs the question to Jantrashan who shakes his head.

"I handle magical security, not trading," he says.

"East Wind Associates, I happen to know, is a shell company operated by Kalog the Knife," he looks around at the warriors and shamans in the group. "In other words, our old friends, the Black River Society. Your Zh'man Zh'ai has been selling to the Black River, and I'd bet my soul that red jade was involved in at least some of these transactions. Who better to shift forbidden goods than the world's biggest smuggling chain?" He holds out his hands like a showman, a smug look on his face.
 


Blue Eye Bellows, shaman

Blue watches Shem with a blank face. He still doesn't trust the man, particularly since he has tried to get the group to take care of his problems with those he owes money to. Blue wonders if this isn't just another ploy to get them to go after his enemies. He looks blankly at the columns of numbers and sighs. There is no way for him to know for sure so when Hang speaks up Blue nods his agreement.

"Very well. I have no objection. Anything to add, Mal?"

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

The squat DaQan considers the words of his friends and nods. "It's as good a plan as any right now. If you don't know much about anything, you've just gotta jump in and get started, and hope more threads unravel."
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

Remove ads

Top