Master of Jade, Mistress of Iron - a World of Conclave adventure

"Thought not," mutters Shem, and pads quietly after the other three. Soon, all four men are clustered under the prow of the galley, in the shadow of its sleek black wooden hull. Peering up through a scupper you can see one of the sailors, clad in pale pantaloons, a vest and a turban, padding barefoot around the deck. A slender dagger is tucked in a broad sash around his waist. It looks like he's the only one topsides, but also the faint murmur of voices comes from inside the vessel.

The edge of the gunwale is just a few feet above Mal's head - the larger men could easily jump up and grab the side to haul themselves over. Or there are several lines mooring the galley to the jetty. Or there is the direct approach - further down the jetty there is a gangway leading up to midship.
 
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Blue Eye Bellows, shaman

Blue looks at Hang expectantly. "You're the tactician," he whispers. "What do you say? How do we do this?"

[sblock=OOC/Actions]--[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

"Mal will take the gunwale, we both will take the mooring lines. Shen will be our watch, stay here, squeak if something happens." Hang suggests, knowing the little man would be more a burden than an ally on the ship.
 

Blue Eye Bellows, shaman

"I'm not a monkey. How about I approach by the gangway getting their attention, while you and Mal climb up or whatever and do what you need to do?"

[sblock=OOC/Actions]--[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

The squat DaQan shrugs at Hang's words and looks at the gunwale. He waits until Blue moves around to the gangplank and starts his "show," then begins his climb.

Climb (1d20+7=13)

OOC: Assuming here that Blue follows through . . . either way, he'll climb. Not sure why he didn't suggest that he stand off and use his bow. I considered it, but decided to go with his chaotic nature and a decision to board.
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 
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Blue Eye Bellows, shaman

Blue trots up the gangplank stopping momentarily to test its springiness before he advances to the edge of the ship. He stops just before stepping onto the deck and waves to get the attention of the sailor on deck.

"I am to ask permission to board, yes? Then I formally submit my request to board your fine vessel."

He keeps his eyes locked upon the sailor and smiles blankly in hopes that he gives the impression of being somewhat lacking in wit.

[sblock=OOC/Actions]--[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

The sailor looks over at Blue, cofused. He approaches with his hands held out in front of him like a barrier, shaking his head, whilst Hang and Mal climb over the bow of the ship.

The sailor doesn't notice them, as he utters something in a foreign tongue to Blue, then calls out a single word. The second sailor appears from the aft-castle, and spots Hang and Mal. He too mutters something unintelligible, and his hand goes to the hilt of the scimitar tucked into his belt. Just for a second, the light catches his eyes in a certain way, and to Blue they suddenly look like the slitted pupils of a reptile. And then then man looks human again.
 

Mal clambers over the ship's rail and stands with his bow in hand, looking at the fellows on the ship's deck.

[sblock=OOC]Ready Action: Fire at the one who came from the Aft-Deck at the first sign of hostile action or of shouting a warning from either.

Attack/Damage (1d20+6=16, 1d10+4=6)[/sblock]
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

Blue Eye Bellows, shaman

The brief flash of reptile-eyes within the face of the sailor catches Blue offguard as he considers its meaning. Spirit-possessed? Or a creature masking its true nature in the flesh of the human? After a moment Blue frowns and steps onto the deck of the ship.

"I'm afraid I don't understand you. Are you saying I am to not board?"

[sblock=OOC/Actions]--[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

There is a stand-off. The two sailors don't seem to understand what Blue is saying, and they keep their hands on the hilts of the scimitars stuck in the sashes of their wide pantaloons. Tney do not draw yet, but keep a wary eye on Blue, Mal and Hang, whilst Mal keeps his Thell bow trained on the two sailors.

The impasse is broken by another man coming onto deck from the aftcastle. He looks like the sailors, but his clothing is more formal and less practical, layered robes of fine silk that shimmer in the moonlight. His turban is larger and surmounted by a flashy jewel.

Taking in the situation he holds up his hands.

"By what right do you come onto our vessel?" he asks, but his tone is smooth and conciliatory, not abrupt. "We have nothing on board of value to you..."
 

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