Master of Jade, Mistress of Iron - a World of Conclave adventure

Mal's shot knocks the strange merchant to the deck, and as he moans and tries to get back on his feet the two sailors draw their scimitars in one fluid motion and shout something in their unknown language. But they don't approach to attack yet. There is the sound of thumping and bumping from belowdecks.

[sblock=OOC]
Initiative checks please!
[/sblock]
 

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Blue is caught off-guard by the ensuing scuffle...

[sblock=OOC/Actions]Initiative: 1d20+1=2[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

As the strange sailors draw their scimitars, Hang's training kicks in. He spots the signs that they are about to draw, and he is able to react first.

[sblock=OOC]
Hang has the highest initiative, he can act first however he sees best.
[/sblock]
 

"You think that's a sword?" He says as he draws his falichon. "THIS is a sword. Slay them, we'll worry for the jade later." he says that before charging in, slicing at one of the sailors with deadly accuracy.

Free: quickdraw falichon
Move: Move adjacent to one of the sailors.
Standard: Falichon attack: 21 for 11 damage.
 

Hang cuts the sailor down. The other moves to intercept, but Hang easily fends off his fearful, probing attacks. Meanwhile the merchant has got back to his feet and is staggering towards the door of the aftcastle.

[sblock=OOC]
Sailor #1 down
Sailor #2, scimitar attack on Hang Seng, miss.

Next up:
Mal
Blue
[/sblock]
 

The DaQan shrugs and fires again at the fleeing ship's captain. "I warned you."

[sblock=Actions][/sblock]
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

The merchant falls to the deck before he can reach the door. That just leaves Blue to deal with the last sailor, but the noises from below are getting closer.
 

Blue Eye Bellows, shaman

Blue advances on the last remaining sailor. He holds his spear at the ready and when he gets near enough he stabs...

[sblock=OOC/Actions]Move: to sailor.
Standard: Attack w/ spear: 1d20+3=13, 1d8+4=11 for 11 dmg if successful.[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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