francisca said:
'cuz gamers make the best CEOs.....
Maybe not, but I find it interesting that when WotC had the "talent purge" (Sean K Reynolds, Monte Cook, Chris Pramas either leaving or being "let go") I heard rumblings that the problem wasn't that the D&D unit wasn't making money... the problem was "it wasn't making money hand-over-fist" (or something like that). IIRC, Monte's comments on his website were something along the line of companies wanting mega-hits like Pokemon, while profitable but not obscenely profitable properties like D&D weren't valued.
I believe that if you have D&D owned by a gamer who loves the stuff, he'll be happy to run it if it's "profitable" even if it's not "obscenely profitable." I should think that for a gamer, if everyone's getting a fair salary, the bills are being paid, and you're making a little profit, things are good... i.e., a gamer owning D&D doesn't have to be a great businessman, just one competent enough not to run the thing into red ink.
I know if I owned the properties and made the same money I'm making now, I'd be quite happy. But then, that's the difference between "small business owners" (who are happy to pay the bills and take home a little profit) and "publicly traded companies" (who have to keep turning bigger and bigger profits year after year after year).
I really think it's that public vs. private ownership that "turns the corner" on things, honestly.
--The Sigil