Hriston
Dungeon Master of Middle-earth
Okay, here's my answer. I had to mull this over for a bit. My assumption is that an ASI you put into an important ability is worth more than one you put into a less important ability.Okay, mathy people, can anyone help me figure out how to make this work?
I'd like to have two methods of stat generation that give, on average, equal results in the end.
The first is more or less what rolling for stats looks like right now: 4d6, drop one die of your choice, then add (for a typical character) +2 to one stat and +1 to another.
The second is the challenge. I want to create an option for rolling 3d6, but with several sets of +2/+1 ability score increases: one free floating, one for race, and one for class... but I don't know if that's enough to equal that extra die-drop-one. I feel like it's not.
Can anyone help me figure out how to balance these two options?
You have two options:
1. Give the 3d6 option 10 points, but make a rule that you can only put two points into any one score (which isn't very interesting because the decision becomes whether a score will get no points or if you'll split your last two points between two scores), or
2. Assume the points will be put into the two most important scores and only give 6 points. I'd probably limit this to four points in any one score.
Either way I'd cap scores increased this way at 18.