Right - I was just making a point that I found kind of neat, that only applies for individual throws in isolation. Not for any frequency testing as a whole.@ obryn: no it is not always better to chose head if head is up. (only fo this single event when you have no other information) You also have to look if the person always has the same side up before he throws, and throws in a comparable way (same height etc.). If you notice that the coin lands 16/20 times with side up that was down before the throw, i would always bet on the side which was down before the throw when its my turn to bet.
Jeez.... please go and read up on probabilities, averages, statistics at a most basic level before commenting on it.
I hope you didn´t ment me with troll:Huh, this thread went sideways in part at the urgings of a troll. But that aside it almost appears the disagreement comes down to this:
Statistical probability is what is MOST LIKELY to happen over a series of events, not what WILL happen.
The dice are there to add a random element to it rather than making it just a number crunching exercise of pre-ordained endings.
So Lich by your understanding of statistics...all statistics are useless. So average height of a person is uesless. Average score for a golf course ...useless. etc.etc.
In the end, twin strike should have been the ranger damage mechanic... but it is really off topic...
neither daggermaster, nor twin strike is inherently broken. It is just a bit better if you invest heavily n this build and a simple resist all reduces twin striking ranger damage output by quite a bit.
I though agree, that a sorcerer with daggermaster is indeed a little bit broken, as mentioned above, and at least a restriction to weapon only powers seems reasonable. A different approach would be daggermaster to require ROGUE WEAPON TALENT. Simple and effective. A multiclassed rogue or half elf can do some good things, but it will be ok for the most part....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.