Flexor the Mighty! said:
Well if I want to play a Fantasy game with a different feel I'll probably play a different game, WFRP or one of the other games I've played in the past.
I think you are missing the point. 3E is about having enough flexibility that you can do different fantasy games with a different feel with the same basic rules. The most extreame example of this would be COC or Star Wars d20, a more mild version would be the Wheel of Time d20 game. Heck, WoT even massively reduced the level of magic items in the game and offered up a more flexible magic system.
From the "Up on a Soapbox" column by Gary Gygax
Dragon #287, pg. 26
"Much of what was taken as standard and hackneyed in th eD&D game was all new back in 1972 and 1973. .... Even with outdoor adventuring forays into the City of Greyhawk, the many PCs involved in the campiang wanted to dugeon crawl above all else. As a result, I populated levels hastily, generaly without regard for "ecology," with an aim toward challenge, fun and diversity."
It's just sort of odd seeing that sort of mindset being all wound up about a game world in general. He was just having fun and at THAT time, he set the limits for game balance. I would assume if he could have found a way to open up the game so any one could do anything and still have a balanced game, he would have done it, logic be damned.
So the true spirit of Greyhawk is just to have a fun dugeoncrawl and the stories you make up are the ones about how fun the game was. We used to have a 4 cylinder, now we have a V-8. Come on Flexor, put the hammer down!