D&D 5E Maybe D&D Should Branch?

Emerikol

Adventurer
Yep I was mainly referring to that particular point in time when D&D changed to 4e and Paizo released Pathfinder. So Paizo took many of the 3e fans under its wings while WotC opened a new chapter in the evolution of their brand.

The interesting question for me is what Paizo will do in a few years when they might get a feeling that a "new Pathfinder" might be a viable option. WotC can build on their own IP without boundaries but Paizo is restricted to what the OGL is allowing them to do, unless they decide to create something entirely new. Or they stick with what they have, with only marginal changes for years to come. That might sound static and traditional but perhaps that is what the audience is expecting.

Paizo has already added tons of rules that don't exist in the OGL. They could easily build on top of Pathfinder. Just produce a version of D&D that looks like it came from Pathfinder and the D&D's that came before. There is no law against mixing OGL and new rules.

As for creative ability? I don't see Pathfinder lacking any more than WOTC. And if they were going to do a new edition, I'm sure they'd hire some extra talent focused specifically on the new edition. If I thought Pathfinder 2e was coming I'd be excited. I would like something new but something that respects the past editions as well. (Even though technically I know Pathfinder has no predecessors, I imagine 1e,2e,3e as it's predecessors. 4e to me is the totally new game.)
 

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Mark CMG

Creative Mountain Games
I think because boardgames do not have the stigma attached to them that they are complicated, archaic and that they belong into the realm of geekdom. As for books it is less a question of D&D being the setting but because they are fantasy themed general and they are light reading. And just because you like reading fantasy books does not mean that you are a board/rpg gamer. It could make you one but I imagine that not that many readers of D&D books would make the jump over to the boardgame, or even the rpg product itself.
The marketing folks at WotC will tell you that the books/boardgames are the entry point for the RPG but the question is what percentage will actually make that transition.

You could compare it to the Star Wars novels, somehow. There are and have been dozens of different writers creating SW novels over the past decades but even if they introduced their own parts and pieces to the setting with their books the overall picture still adheres to the core that was defined by Lucas back then.

A board game is an evenings entertainment that is begun and ended that day. "Mostly". We aren't talking wargames here so much as just games. Wargames though still have a definite beginning and end.

D&D is a pretty big commitment. In my playstyle it is a massive DM commitment. Fun for me but not something everyone necessarily wants. Even players though are more invested time wise than they would be for a board game. A lot of people don't want to spend that kind of time on a hobby.

I find myself thinking this way on other stuff. I have a choice of a six hour miniatures game or a one hour indie game and I often find myself choosing the one hour option. I really like roleplaying so the extra commitment is worth it but that may not be true for a majority of the populace.


Right, no question on mostly all of that but why specifically *D&D* fiction and boardgames when there are so many others and if D&D itself is not the draw? Folks who know and play D&D (the RPGs) understand the conceits and constraints that it would necessarily put on a fiction, but what allows someone who has no interest in D&D accept those boundaries? As to boardgames, I've played most of them and like them quite a bit but I do know many who would turn up their nose at the idea that something with D&D on the box could be a good boardgame. It seems that the branding might actually work against them in this case. So, with all of the boardgame options these days, and they are legion, what makes non-RPGers look toward WotC for boardgames in the first place?
 

Mark CMG

Creative Mountain Games
They like B fantasy fiction and/or boardgaming? D&D isn't just an RPG system: it's a particular take on generic fantasy tropes, plus its own weirdness.

RPGing does seem to be something of a minority hobby, but there appears to be a market for the fiction that it produces.


D&D is and always has been (as far as I've ever known) kitchen-sink generic fantasy gaming, not a particular take with or without its own weirdness. This is why I don't see that the brand can be a big draw to people who aren't starting from the RPG and why the numbers you've put up early seem to defy that idea. If folks don't come to the fiction and other offshoots from the RPG, how can it be that the RPG does *less* than the others revenue-wise?
 

Emerikol

Adventurer
Right, no question on mostly all of that but why specifically *D&D* fiction and boardgames when there are so many others and if D&D itself is not the draw? Folks who know and play D&D (the RPGs) understand the conceits and constraints that it would necessarily put on a fiction, but what allows someone who has no interest in D&D accept those boundaries? As to boardgames, I've played most of them and like them quite a bit but I do know many who would turn up their nose at the idea that something with D&D on the box could be a good boardgame. It seems that the branding might actually work against them in this case. So, with all of the boardgame options these days, and they are legion, what makes non-RPGers look toward WotC for boardgames in the first place?

Part of it is nostalgia. A lot of 40 somethings can't run a campaign or even commit to one but they still like the flavor of D&D from childhood. No question D&D is trading on their name and targeting these people who coincidentally also happen to have the most money.

Also there is the association of D&D with fantasy in general by much of the populace. So even people unfamiliar with it may try the game. Also WOTC is by no means bound very much to stick to anything close to the D&D rules in their game design. In fact just the opposite. They are though leveraging their novels (which have their own following now independent of rpgs) and world flavor in their games. It's just like George R.R. Martin making a Song of Ice and Fire board game. (or rpg for that matter).
 


Mark CMG

Creative Mountain Games
Part of it is nostalgia. A lot of 40 somethings can't run a campaign or even commit to one but they still like the flavor of D&D from childhood. No question D&D is trading on their name and targeting these people who coincidentally also happen to have the most money.

Also there is the association of D&D with fantasy in general by much of the populace. So even people unfamiliar with it may try the game. Also WOTC is by no means bound very much to stick to anything close to the D&D rules in their game design. In fact just the opposite. They are though leveraging their novels (which have their own following now independent of rpgs) and world flavor in their games. It's just like George R.R. Martin making a Song of Ice and Fire board game. (or rpg for that matter).


Again, all this seems fine, and I don't disagree, but then you add in the part I don't understand, " leveraging their novels (which have their own following now independent of rpgs)." Why? How? There are thousands of fiction options and if D&D the RPG(s) itself isn't the draw, what built the independent following? As to the part above of lapsed gamers still keeping a toe in the water, well they were drawn by the RPG earlier so they wouldn't be part of the independent following, I suppose. Clearly there seems to be one but I'd not seeing how it came about.
 

Bluenose

Adventurer
Again, all this seems fine, and I don't disagree, but then you add in the part I don't understand, " leveraging their novels (which have their own following now independent of rpgs)." Why? How? There are thousands of fiction options and if D&D the RPG(s) itself isn't the draw, what built the independent following? As to the part above of lapsed gamers still keeping a toe in the water, well they were drawn by the RPG earlier so they wouldn't be part of the independent following, I suppose. Clearly there seems to be one but I'd not seeing how it came about.

People get attached to characters. Drizzt is into his third decade of novels, for instance. And it's a lot easier for someone to buy/read a book than it is to get a group of people together to buy/play an RPG. It's not as if D&D novels are particularly popular even in the general "fantasy fiction" category, outside a very few specific authors who are still out-sold by the really big names.
 

Mark CMG

Creative Mountain Games
People get attached to characters. Drizzt is into his third decade of novels, for instance. And it's a lot easier for someone to buy/read a book than it is to get a group of people together to buy/play an RPG. It's not as if D&D novels are particularly popular even in the general "fantasy fiction" category, outside a very few specific authors who are still out-sold by the really big names.


No doubt, but the question is what gets you there in the first place if it isn't the RPG? I get being attached to characters once you've been introduced. And I get using the D&D fiction sources as a substitute for RPGing. But the contention, and there seems to be evidence that supports it upthread, is that many seem to come to the fiction and the boardgames without coming by way of D&D the RPG(s). So the question becomes, "What makes that happen?"

Or are you contending that folks do not get to the fiction and boardgames except by way of D&D the RPG(s)? I'm keen to hear that side too if it is the case.
 

Bluenose

Adventurer
No doubt, but the question is what gets you there in the first place if it isn't the RPG? I get being attached to characters once you've been introduced. And I get using the D&D fiction sources as a substitute for RPGing. But the contention, and there seems to be evidence that supports it upthread, is that many seem to come to the fiction and the boardgames without coming by way of D&D the RPG(s). So the question becomes, "What makes that happen?"

Or are you contending that folks do not get to the fiction and boardgames except by way of D&D the RPG(s)? I'm keen to hear that side too if it is the case.

I know several people who read the novels after having seen one of mine lying around. And they've read it, enjoyed it, and carried on reading novels from the series or about the character without ever having an interest in playing D&D. In the case of my eldest sister, her children also read some of the novels, and at least one still does and has got her eldest son reading them (when he isn't playing WoW and reading WoW novels/comics). There's a market for rather middle-of-the-road fantasy in a rather generic setting, and D&D novels aren't the worst written segment of it.
 

Mark CMG

Creative Mountain Games
I know several people who read the novels after having seen one of mine lying around. And they've read it, enjoyed it, and carried on reading novels from the series or about the character without ever having an interest in playing D&D. In the case of my eldest sister, her children also read some of the novels, and at least one still does and has got her eldest son reading them (when he isn't playing WoW and reading WoW novels/comics). There's a market for rather middle-of-the-road fantasy in a rather generic setting, and D&D novels aren't the worst written segment of it.


Thanks. Interesting. In some ways an indirect connection but I'd still say that is independent. Certainly many bookstores have sections where series are kept separate from the "by author" section and if someone were reading Warhammer novels they might easily find FR novels and the like nearby, so there's an easy way to find a path to them that isn't really brand specific as well. Also, I suppose, non-RPG gamers might come across the spin racks of novels in game stores and have a cover catch their eye since those are often more conspicuously displayed. I wonder what the real percentages are of non-RPGers reading RPG-generated fiction. (edit - I'll bet [MENTION=2174]Erik Mona[/MENTION] has some ideas about this.)


But maybe this is getting too far from the Branching discussion. So, in the interest of keeping that alive, which works better: A Basic/Advanced setup or a parallel multiple-playstyle approach tied to various settings, ALA 2E's Ravenloft/Birthright/DarkSun/etc.?
 
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Jupp

Explorer
Not only from a financial point the basic/advanced way would be the most sensible solution.

You do not have to support multiple settings (=dev teams) at the same time which saves money and prevents splitting the player base into multiple parts. It also helps to prevent rules clutter (remember the different rules for different settings in 2e?). With the basic/advanced path you only split the user base in two, and if you do it right it is not really a split but a way of saying "if you want it easy or if you are a beginner then go basic, once you want more go advanced". But everyone basically plays the same game.

Not only would WotC earn more $ because they could sell the same product (D&D) twice to the same customer (basic first, advanced later). They would be able to keep the dev team more focused in what they do. They could sell basic accessory material as well as stuff targeted to the advanced player, etc. etc. So basically they could have a 5e within 5e without having to invent something new, and it would be consistent in itself. There are a lot of ways how they could play it out.
 

Bluenose

Adventurer
But maybe this is getting too far from the Branching discussion. So, in the interest of keeping that alive, which works better: A Basic/Advanced setup or a parallel multiple-playstyle approach tied to various settings, ALA 2E's Ravenloft/Birthright/DarkSun/etc.?

I think there's a division along two axis. High fantasy, probably heavy on story-telling where the goal might be to save the world and there's a party of heroes involved; sword and sorcery, perhaps more suited for sandbox play, where the goal is to get through another day alive and maybe a bit better off. And a high magic/low magic split, depending on the amount involved. In high fantasy, characters should advance through achieving goals, completing quests, and acting according to their character. In S&S, characters advance through defeating enemies and grabbing treasure. So you'd have to write experience rules to cover both those options, and have modules to cover the two alternatives. Then you also need to make a division according to the amount and/or power of magic, because having a large number of magic-using enemies and characters does not fit into a setting where magic is limited, and also has significant implications for things like healing. I think that the amount of magic around requires much more difference in the rules, since it's going to be rather pointless if a third of the PHB is devoted to spells and classes that hardly anyone is going to use; arguably, the approach in D20 Modern (or Mongoose's Conan) to magic is more suited to low magic, but it wouldn't suit Forgotten Realms in any way. So not so much Basic/Advanced, but High-/Low-Magic instead as the primary division in the rules.
 

pemerton

Legend
Paizo has already added tons of rules that don't exist in the OGL.

<snip>

There is no law against mixing OGL and new rules.
By your first occurence of OGL, I think you mean SRD. And you are correct that there it is not unlawful to mix OGC and non-OGC content, but the OGL mandates certain categories of content, including derivative content, to themselves be OGC.

Even though technically I know Pathfinder has no predecessors
Huh? Pathfinder's predecessor is 3.5. This is indicated in its legal text (its OGL declaration, of drawing on the 3.5 SRD). And in the promotional poster that I linked to upthread.

I'm not sure any RPG has ever had a clearer predecessor!
 

Emerikol

Adventurer
Huh? Pathfinder's predecessor is 3.5. This is indicated in its legal text (its OGL declaration, of drawing on the 3.5 SRD). And in the promotional poster that I linked to upthread.

I'm not sure any RPG has ever had a clearer predecessor!

You seem needlessly argumentative. My point was that even if you rightly claim that Pathfinder is not a version of D&D, it is at least a "spiritual" successor. I do not consider every game that invokes the OGL to be a version of D&D. I actually consider D&D to be something published by the owners of the D&D ip. But obviously you agree with my main point.
 


pemerton

Legend
My point was that even if you rightly claim that Pathfinder is not a version of D&D, it is at least a "spiritual" successor.
Maybe you misunderstood me. My point is that Pathfinder is self-consciously a version of D&D - there is no other conclusion to be drawn from the "3.5 Thrives" slogan on the poster.

I do not consider every game that invokes the OGL to be a version of D&D.
Agreed. Nor is every game that uses the OGL to draw upon the SRD a version of D&D - for example, Mutants & Masterminds is not. Arcana Unearthed/Evolved and d20 Conan I would say are on the cusp of being versions of D&D - same PC build and action resolution structure, but different combat rules in Conan and different magic rules in both marking a significant departure. Pathfinder strikes me as so obviously a version of 3E D&D in everything but branding - and even there it comes as close as it legally can, with its "3.5 Thrives" slogan - that I find it odd that the matter is contentious.

Do you mean to say the OGC Declaration or the Section 15 of the OGL placed in the product?
I meant the declaration in Section 15. In PF Beta, it reads:

System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and
Dave Arneson.​

I actually think there is an error in that declaration: given that PF (even in Beta) includes 3.5 material like Polar Ray in place of Otiluke's Freezing Sphere, the reference should be to the 3.5 SRD, which ought to be cited as follows:

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.​

I assume that they got that right in the final version.

EDIT: Maybe they didn't. I've just had a look at the online Pathfinder SRD. It has the same reference to the 2000 SRD in its Section 15 declaration, and it also has the Polar Ray spell with text that is identical to that of the 3.5 SRD except for changing the range (from Close to Medium), adding "and 1d4 points of Dexterity drain" to the end of the effect description, and deleting the word "small" from the description of the white cone that is a focus for the spell.

I wonder whether the website copied this from the final Pathfinder book or an earlier version (like the Beta).

Anyway, I think that puts the website in breach of the OGL, given that they are reproducing content that is derivative of the 3.5 SRD, and is therefore Open Game Content (per the definition in Section 1 of the licence), but they have not updated their Section 15 declaration "to include the exact text of the COPYRIGHT NOTICE of any Open Game Content [they] are copying, modifying or distributing", as required by Section 6 of the licence.

It seems a careless error that needlessly exposes the Pathfinder SRD website to the possibility of complaints from WotC for breach of contract and/or breach of copyright.


FURTHER EDIT:

I just had a look at some of my Arcana Unearthed/Evolved stuff, and it all seems to get the declaration right (although my PDF of Plague of Dreams seems to be missing the legal stuff altogether!). This fits with my expectations - Monte always seems to have been very accurate in his treatment of the legalities of publishing under the OGL.

That said, it really would be very bizarre if Paizo have made such a basic error in their Section 15 declaration, given how central the technicalities of the OGL are to their business model!
 
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timASW

Banned
Banned
This assumes the stockholders actually see a breakdown of numbers by department- I doubt they do.

Anyone who owns common stock in a company can request that breakdown and by law the company must provide it.

Also many companies simply issues a stockholders report once a year on various performance metrics.
 

timASW

Banned
Banned
Paizo has already added tons of rules that don't exist in the OGL. They could easily build on top of Pathfinder. Just produce a version of D&D that looks like it came from Pathfinder and the D&D's that came before. There is no law against mixing OGL and new rules.

As for creative ability? I don't see Pathfinder lacking any more than WOTC. And if they were going to do a new edition, I'm sure they'd hire some extra talent focused specifically on the new edition. If I thought Pathfinder 2e was coming I'd be excited. I would like something new but something that respects the past editions as well. (Even though technically I know Pathfinder has no predecessors, I imagine 1e,2e,3e as it's predecessors. 4e to me is the totally new game.)

I would be more excited for pathfinder 2e then i am for 5e. Especially if I heard they were going further away from 3e and more in their own direction then before.

I like the work and they have a lot of creative people over there but I didnt love 3e, I think that team could put out a better, more interesting game then what they have now by not playing it so safe and close to 3e.
 

timASW

Banned
Banned
Again, all this seems fine, and I don't disagree, but then you add in the part I don't understand, " leveraging their novels (which have their own following now independent of rpgs)." Why? How? There are thousands of fiction options and if D&D the RPG(s) itself isn't the draw, what built the independent following? As to the part above of lapsed gamers still keeping a toe in the water, well they were drawn by the RPG earlier so they wouldn't be part of the independent following, I suppose. Clearly there seems to be one but I'd not seeing how it came about.

I think your over-thinking it.

WoTC does a great job of putting evocative art and good descriptions that make a game or book sound interesting on all its packaging for that stuff. So if your just out browsing you may know nothing about D&D but you probably dont know anything about the competition either.

And so you pick up the box or book that looks the most fun. There really doesnt need to be any more to it then that.
 

Mark CMG

Creative Mountain Games
I actually think there is an error in that declaration: (. . .)

(. . .)

It seems a careless error that needlessly exposes the Pathfinder SRD website to the possibility of complaints from WotC for breach of contract and/or breach of copyright.


Have you checked your PF products? This might be more problematic than you think but not for the PF SRD website. That website is bound to reproduce the section 15 of the products whence they gathered their OGC, so as long as they have done that they aren't themselves in error. As discussed above, Section 9 allows you to use a later version of the license to include OGC released under earlier versions but not the other way around. So it might be that any product getting their OGC directly from the SRDs is where the problem lies and that the website, getting their OGC from those products is merely reproducing the Section 15 of those products and likely covered even if in error. Should this become and actual issue, whoever is in actual error has Section 13's 30 day cure period to handle their error but, those in error further down the line are in the clear due to the last part of Section 13 which doesn't hold sub-licensees responsible for the errors proliferated higher up the chain.
 
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