Dexterward
First Post
Dexterward's Second Game
DM: Dexterward
SLOT: Evening (PM)
GAME: Epic D&D 3.5
TEASER: The feather of truth and justice has been stolen from the Hall of Maat where the judgment of the dead is performed. The gods are silent as to who is responsible. With the feather of Maat goddess of truth gone, the souls of the dead can’t be judged and allowed to enter the fields of peace (afterlife). Now undead roam the world of the living and the demon Ammut, devourer of souls is lose causing death and destruction where ever she goes. It’s a race against time, to find the feather of truth and return it to the Hall of Maat before Ammut and the walking dead destroy civilization.
Part 2: The Dark Sands of Duat –Duat is the realm of damned souls. Those who are judged in the Halls of Maat, and found wanting, but not devoured by the demoness Ammut are sent to Duat land of the dead. The previous efforts to find the feather of truth have lead to the eternally dark plane of Duat. What is the feather of truth doing in the land of the damned? Can a mortal enter Duat without dying first? What secret is so terrible that the gods themselves will not risk the journey?
Find out in this final part of a two part adventure.
NUMBER OF PLAYERS: 6
NUMBER OF OPEN PLAYER SLOTS: 6
PC TYPES/LEVELS: Pre-generated levels 22 - 24
GAME RATINGS (SCALE OF 1 - 10):
Action = 9
Role-Playing = 7
Puzzles/Mystery = 8
MATURITY RATING: R or possibly NC-17 due to player handouts and drawings (but this is not set in stone).
SPECIAL NOTES: This is the second of a two part adventure. You do not have to sign up for both games in order to play.This game will use the D&D 3.5 Epic level rules. Pregen PCs will be provided, prior to the game. Familiarity with Epic game play is a bonus, but not necessary.
DM: Dexterward
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open
Player 6: Open
I am using “Pale Turquoise" as my color, so those wanting to sign up for this game (once sign-ups are allowed) should use "Pale Turquoise" as well.
DM: Dexterward
SLOT: Evening (PM)
GAME: Epic D&D 3.5
TEASER: The feather of truth and justice has been stolen from the Hall of Maat where the judgment of the dead is performed. The gods are silent as to who is responsible. With the feather of Maat goddess of truth gone, the souls of the dead can’t be judged and allowed to enter the fields of peace (afterlife). Now undead roam the world of the living and the demon Ammut, devourer of souls is lose causing death and destruction where ever she goes. It’s a race against time, to find the feather of truth and return it to the Hall of Maat before Ammut and the walking dead destroy civilization.
Part 2: The Dark Sands of Duat –Duat is the realm of damned souls. Those who are judged in the Halls of Maat, and found wanting, but not devoured by the demoness Ammut are sent to Duat land of the dead. The previous efforts to find the feather of truth have lead to the eternally dark plane of Duat. What is the feather of truth doing in the land of the damned? Can a mortal enter Duat without dying first? What secret is so terrible that the gods themselves will not risk the journey?
Find out in this final part of a two part adventure.
NUMBER OF PLAYERS: 6
NUMBER OF OPEN PLAYER SLOTS: 6
PC TYPES/LEVELS: Pre-generated levels 22 - 24
GAME RATINGS (SCALE OF 1 - 10):
Action = 9
Role-Playing = 7
Puzzles/Mystery = 8
MATURITY RATING: R or possibly NC-17 due to player handouts and drawings (but this is not set in stone).
SPECIAL NOTES: This is the second of a two part adventure. You do not have to sign up for both games in order to play.This game will use the D&D 3.5 Epic level rules. Pregen PCs will be provided, prior to the game. Familiarity with Epic game play is a bonus, but not necessary.
DM: Dexterward
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open
Player 6: Open
I am using “Pale Turquoise" as my color, so those wanting to sign up for this game (once sign-ups are allowed) should use "Pale Turquoise" as well.
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