MarauderX
Explorer
I used Silver as my color.
DM: MarauderX
SLOT: AM (morning)
GAME: D&D 3.5
TEASER: From the emerging young Kingdom of Correl, the eastern Baronies have been operating as a loose confederation, each with their own interests, beliefs, and sometimes vastly different laws. Seeking to quell the Barons before open violence erupts, the King of Correl has come from the west to meet them in the grand city of Kargam, once called the capital of the east. Tournaments of sport are sponsored, and a feast honoring the Barons consumes an entire week before the summit finally occurs.
NUMBER OF PLAYERS: 4 to 6
NUMBER OF OPEN PLAYER SLOTS: 6
PC TYPES/LEVELS: Pre-generated characters of levels 16-18
GAME RATINGS (SCALE OF 1 - 10):
Action = 8 (knock-down, drag-out battles)
Role-Playing = 5 (paranoid politicians can make poor decisions; will you?)
Puzzles/Mystery = 7 (Pack your bags, your going on an acid trip)
MATURITY RATING: NC-17. (descriptions of violence galore, mind twisting, mildly threatening role-playing and tones to be expected)
SPECIAL NOTES: This is a D&D 3.5 game using my own homebrew campaign setting of Correl, a mid-magic setting similar to Greyhawk. The PCs are rulers, land owners, respected leaders and retired adventurers in charge of armies and vying for the best interests of their respective barony. Each pre-generated character will come with a map of the lands, simplified barony assets, and issues to be discussed. Rules from the Fields of Blood will be used should mass combat be necessary.
DM: MarauderX
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open
Player 6: Open
DM: MarauderX
SLOT: AM (morning)
GAME: D&D 3.5
TEASER: From the emerging young Kingdom of Correl, the eastern Baronies have been operating as a loose confederation, each with their own interests, beliefs, and sometimes vastly different laws. Seeking to quell the Barons before open violence erupts, the King of Correl has come from the west to meet them in the grand city of Kargam, once called the capital of the east. Tournaments of sport are sponsored, and a feast honoring the Barons consumes an entire week before the summit finally occurs.
NUMBER OF PLAYERS: 4 to 6
NUMBER OF OPEN PLAYER SLOTS: 6
PC TYPES/LEVELS: Pre-generated characters of levels 16-18
GAME RATINGS (SCALE OF 1 - 10):
Action = 8 (knock-down, drag-out battles)
Role-Playing = 5 (paranoid politicians can make poor decisions; will you?)
Puzzles/Mystery = 7 (Pack your bags, your going on an acid trip)
MATURITY RATING: NC-17. (descriptions of violence galore, mind twisting, mildly threatening role-playing and tones to be expected)
SPECIAL NOTES: This is a D&D 3.5 game using my own homebrew campaign setting of Correl, a mid-magic setting similar to Greyhawk. The PCs are rulers, land owners, respected leaders and retired adventurers in charge of armies and vying for the best interests of their respective barony. Each pre-generated character will come with a map of the lands, simplified barony assets, and issues to be discussed. Rules from the Fields of Blood will be used should mass combat be necessary.
DM: MarauderX
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open
Player 6: Open