I used Aqua as my color.
DM: Rasyr
SLOT: AM & PM both
GAME: HARP
TEASER: Trade caravans sometimes disappear. However, the most recent one to disappear carried not only trade goods, but also religious relics belonging to the church of Adnai, the God of Light. These relics are transferred from church to church on a regular basis. When the caravan holding the relics disappear, the church has hired you to recover these relics and return them. Are you up to the challenge?
NUMBER OF PLAYERS: 5 per session
NUMBER OF OPEN PLAYER SLOTS: 5 per session
PC TYPES/LEVELS: Pre-generated characters of 2nd Level (Actual pre-gen to be done from descriptions supplied by those who sign up for the game. -- i.e. I will work with players who sign up to create characters that they like.)
GAME RATINGS (SCALE OF 1 - 10):
Action = 7
Role-Playing = 5
Puzzles/Mystery = 4
MATURITY RATING: PG-13 (violence, of course...)
SPECIAL NOTES: This is HARP one shot adventure aimed at show-casing a number of possibilities of the system. HARP is a highly flexible generic fantasy role playing game, one that allows players to play exactly the character that they want to play. Note: Not only do I work at ICE, who produces HARP, but I am also the person who designed it, and wrote about 90% of it. (Is this what you wanted me to say, Cthullu's Librarian?)
AM Session
DM: Rasyr
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open
PM Session
DM: Rasyr
Player 1: Open
Player 2: Open
Player 3: Open
Player 4: Open
Player 5: Open