demiurge1138
Inventor of Super-Toast
It's confession time, my fellow DMs. What is the meanest, most horrible, awful thing you've done to your characters? Players, feel free to also chime in with the times your DM's been an utter rat bastard.
My personal favorite of my own terrible exploits happened last summer, when I was running a quasi-Greyhawk-meets-quasi-Mythos game. The party was hired by the curator of the Museum of Magical Artifacts to protect one of the actually real artifacts in their collection: The Robe of the Yellow King. This ceremonial robe was used in obscure kuo-toa religious rites, and the curator had received threats that it would be stolen.
Now, of course, the Robe was cursed. All good evil artifacts are. The curse would turn anyone wearing the Robe who was not Kuo-Toa or otherwise blessed by the Other Gods into a moonbeast, a vile, gibbering servitor. There was no save for this transformation; a cruel little move on my behalf.
One of the players said that the best way to protect the Robe was to have someone wear it, and that someone should obviously be him. The curator agreed that this might work, as long as no harm came to the Robe. That guy's ranger puts the robe on. Feeling indulgent, as well as to give a warning to the rest of the group, I tell him to make a Fort save. He "fails" and is turned into a moonbeast. The rest of the party kills him, then puts the robe back into its case and vows never to speak of this incident again.
The night of the robbery, the PCs are obviously in over their heads. The leader of the kuo-toa, a monk named Mangh-Mitcho, comes into the building riding a rukanyr (Far Realm scorpion-tank) and annihilates the characters on that level, knocking a paladin cohort unconcious and nearly killing the favored soul he was a cohort to. Mangh-Mitcho gives the favored soul a choice. He can hand over the robe and the monk and his goons will leave peacefully. Otherwise, the favored soul would be in for "a world of torment the likes of which you cannot begin to imagine". The player of the favored soul, knowing he has a high Fort save, grabs the Robe of the Yellow King and wraps it around himself as a last defiant gesture.
And is promptly turned into a moonbeast, who obidiently follows Mangh-Mitcho back to his lair. I do not call for a save. I give no explanation. Jaws drop around the room.
I did eventually explain that there was no save, and I was just faking out the first player. But still, it was dirty pool.
Demiurge out.
My personal favorite of my own terrible exploits happened last summer, when I was running a quasi-Greyhawk-meets-quasi-Mythos game. The party was hired by the curator of the Museum of Magical Artifacts to protect one of the actually real artifacts in their collection: The Robe of the Yellow King. This ceremonial robe was used in obscure kuo-toa religious rites, and the curator had received threats that it would be stolen.
Now, of course, the Robe was cursed. All good evil artifacts are. The curse would turn anyone wearing the Robe who was not Kuo-Toa or otherwise blessed by the Other Gods into a moonbeast, a vile, gibbering servitor. There was no save for this transformation; a cruel little move on my behalf.
One of the players said that the best way to protect the Robe was to have someone wear it, and that someone should obviously be him. The curator agreed that this might work, as long as no harm came to the Robe. That guy's ranger puts the robe on. Feeling indulgent, as well as to give a warning to the rest of the group, I tell him to make a Fort save. He "fails" and is turned into a moonbeast. The rest of the party kills him, then puts the robe back into its case and vows never to speak of this incident again.
The night of the robbery, the PCs are obviously in over their heads. The leader of the kuo-toa, a monk named Mangh-Mitcho, comes into the building riding a rukanyr (Far Realm scorpion-tank) and annihilates the characters on that level, knocking a paladin cohort unconcious and nearly killing the favored soul he was a cohort to. Mangh-Mitcho gives the favored soul a choice. He can hand over the robe and the monk and his goons will leave peacefully. Otherwise, the favored soul would be in for "a world of torment the likes of which you cannot begin to imagine". The player of the favored soul, knowing he has a high Fort save, grabs the Robe of the Yellow King and wraps it around himself as a last defiant gesture.
And is promptly turned into a moonbeast, who obidiently follows Mangh-Mitcho back to his lair. I do not call for a save. I give no explanation. Jaws drop around the room.
I did eventually explain that there was no save, and I was just faking out the first player. But still, it was dirty pool.
Demiurge out.