not-so-newguy
I'm the Straw Man in your argument
We are about to start the next adventure. I'm doing things a little different this time. Usually, the party would receive three hooks to three different adventures. The players would discuss things, perhaps some Q&A with me, then come to a decision. This time I'm only going to present adventure hooks to one adventure with the possibility of discovering the other two adventures along the way.
The adventure hooks are loot with a secret side quest for the Cthulhu Clerics. These hooks are better described in the spoilers below. The adventure site is Falkrest Abbey (pdf at DrivethruRPG) which is located near Lune Peak in the Dawn Forge Mountains. In order to get there, the party will need to make a 3 week journey across the desert, then a 1 week travel into the Dawn Forge mountains. While in the desert, there is a possibility of discovering a step pyramid (B4 The Lost City). While in the mountains, they will be approached by a desperate clan of humans who need adventurers to explore the great glacier (#79 Frozen in Time).
Group adventure hook
Side adventure hook
The adventure hooks are loot with a secret side quest for the Cthulhu Clerics. These hooks are better described in the spoilers below. The adventure site is Falkrest Abbey (pdf at DrivethruRPG) which is located near Lune Peak in the Dawn Forge Mountains. In order to get there, the party will need to make a 3 week journey across the desert, then a 1 week travel into the Dawn Forge mountains. While in the desert, there is a possibility of discovering a step pyramid (B4 The Lost City). While in the mountains, they will be approached by a desperate clan of humans who need adventurers to explore the great glacier (#79 Frozen in Time).
Group adventure hook
When we play next, it will be 3 months since you last visited the Goat dungeon. Your home base has been renovated, including a stable for your donkeys. Also during this time, Ogilvy shares some stories of the land west of the Dawn Forge Mountains.
It's a seperate culture with most of the gods being different from your own. The people have pale skin and lighter colored hair. A caravan will traverse the mountains every once in a great while. This allows for some sharing of information between the cultures.
One story Ogilvy shares is The Legend of Saint Brynned's Abbey found near Lune Peak within the Dawn Forge Mountains. There once was a small kingdom called Yore found within the valley near Lune Peak. "Yore was a kingdom of Kings, Queens, and Knights. Still remembered in the ballads of the bards" according to Ogilvy. "All that remains now is a small outpost known as Jora's Inn and Emporium."
The Abbey was built in honor of Saint Brynned who was known for her miraculous healing powers. A "secret garden" exists within the Abbey. It is said that a mortal with pure intentions can collect the tears of Saint Brynned within this secret garden. The abbey fell when Grusom, the last abbot, was corrupted by Chaos and attempted to reach the secret garden using a foul demonic portal.
Ogilvy's has no interest in the Tears of Saint Brynedd, but his brother Seamus does. Seamus lives in Hammerfast which is located west of Dawn Forge Mountains. Seamus is willing to pay 5,000 gp. The Tears can be used to fully heal, revive the recently deceased, or destroy undead.
In order to get to the mountain valley of Yore and reach Lune Peak, you must first cross the Blood Plains of Esh which should take 3 weeks. Then navigate the Dawn Forge Mountains which should take 1 week.
There will be random encounter rolls. There will also be the hazard of becoming lost and stranded. I have made contigency plans for that. I guarantee there will be an adventure regardless. You will not just starve, unless you are determined to do so.
It's a seperate culture with most of the gods being different from your own. The people have pale skin and lighter colored hair. A caravan will traverse the mountains every once in a great while. This allows for some sharing of information between the cultures.
One story Ogilvy shares is The Legend of Saint Brynned's Abbey found near Lune Peak within the Dawn Forge Mountains. There once was a small kingdom called Yore found within the valley near Lune Peak. "Yore was a kingdom of Kings, Queens, and Knights. Still remembered in the ballads of the bards" according to Ogilvy. "All that remains now is a small outpost known as Jora's Inn and Emporium."
The Abbey was built in honor of Saint Brynned who was known for her miraculous healing powers. A "secret garden" exists within the Abbey. It is said that a mortal with pure intentions can collect the tears of Saint Brynned within this secret garden. The abbey fell when Grusom, the last abbot, was corrupted by Chaos and attempted to reach the secret garden using a foul demonic portal.
Ogilvy's has no interest in the Tears of Saint Brynedd, but his brother Seamus does. Seamus lives in Hammerfast which is located west of Dawn Forge Mountains. Seamus is willing to pay 5,000 gp. The Tears can be used to fully heal, revive the recently deceased, or destroy undead.
In order to get to the mountain valley of Yore and reach Lune Peak, you must first cross the Blood Plains of Esh which should take 3 weeks. Then navigate the Dawn Forge Mountains which should take 1 week.
There will be random encounter rolls. There will also be the hazard of becoming lost and stranded. I have made contigency plans for that. I guarantee there will be an adventure regardless. You will not just starve, unless you are determined to do so.
Side adventure hook
Cultists with Compassion
All Followers of Cthulhu share a core belief: Cthulhu, a being from the Far Realms, will devour The World. The Cthulhu Sect in Iruk, led by Cutty the Chronicler, believes that the cosmological powers of Law and Chaos must be held in "perfect tension" or "balance." This will make it easier for Cthulhu to enter The World because the Powers of Law and Chaos will be focused on each other. If these powers are distracted, then there will be less resistance. Less resistance means less suffering in The World when it gets eaten by Cthulhu. Chomp.
Nyarlathotep's Imperative
Nyarlathotep, messenger of Cthulhu, contacts both of you at the same time; leaving both of you unconscious for a short period. This Vision would be unintelligible and horrific to the Uninitiated. What's written below is your shared interpretation of the Vision.
Go to the ruins of Saint Brynned's Abbey, which lies westward in the Dawn Forge Mountains. There you will find what remains of the unholy Abbott; its restless soul asleep in a body preserved by Necromancy. Before his death, The Abbott managed to create a Well that is a Portal to the Abyss.
Destroy the Abbott, but preserve the Well. Some of your friends may want to destroy it, but the most important thing is preserve the Well. When the time comes, you will transform it into a Portal to the Far Realms.The Well transformation will require relics that are beyond the scope of this quest. Do not concern yourselves with it for now. If the Well is destroyed, expect a pissed off Nyarlathotep. Did I mention that it's important to preserve the Well?
Another undead in the Abbey, the Ghost of Queen Ethofled, opposes the Abbott's desecration of the Abbey and wants the Well destroyed. You may need to convince your friends that she is also evil.
This Abbey could potentially be the future site of a Church of Cthulhu.
All Followers of Cthulhu share a core belief: Cthulhu, a being from the Far Realms, will devour The World. The Cthulhu Sect in Iruk, led by Cutty the Chronicler, believes that the cosmological powers of Law and Chaos must be held in "perfect tension" or "balance." This will make it easier for Cthulhu to enter The World because the Powers of Law and Chaos will be focused on each other. If these powers are distracted, then there will be less resistance. Less resistance means less suffering in The World when it gets eaten by Cthulhu. Chomp.
Nyarlathotep's Imperative
Nyarlathotep, messenger of Cthulhu, contacts both of you at the same time; leaving both of you unconscious for a short period. This Vision would be unintelligible and horrific to the Uninitiated. What's written below is your shared interpretation of the Vision.
Go to the ruins of Saint Brynned's Abbey, which lies westward in the Dawn Forge Mountains. There you will find what remains of the unholy Abbott; its restless soul asleep in a body preserved by Necromancy. Before his death, The Abbott managed to create a Well that is a Portal to the Abyss.
Destroy the Abbott, but preserve the Well. Some of your friends may want to destroy it, but the most important thing is preserve the Well. When the time comes, you will transform it into a Portal to the Far Realms.The Well transformation will require relics that are beyond the scope of this quest. Do not concern yourselves with it for now. If the Well is destroyed, expect a pissed off Nyarlathotep. Did I mention that it's important to preserve the Well?
Another undead in the Abbey, the Ghost of Queen Ethofled, opposes the Abbott's desecration of the Abbey and wants the Well destroyed. You may need to convince your friends that she is also evil.
This Abbey could potentially be the future site of a Church of Cthulhu.