The Glen
Legend
Weapons mastert similar to the Master set at best, 2nd edition otherwise
Crit range and modifiers from 3rd edition to make weapons unique again
Return to 3 saving throws because right now two of them rarely get used
Skill system similar to rules cyclopedia where you gain a new skill every few levels
More fighter attacks like 3rd edition with power/trip/sunder/disarm/etc. Give fighters something to do rather than just basic attacks.
Spell disruption
Merge sorcerors into the wizard class, too much overlap as is right now
Barbarians go back to being a background or fighter archetype like a kit
Give poison teeth
Crit range and modifiers from 3rd edition to make weapons unique again
Return to 3 saving throws because right now two of them rarely get used
Skill system similar to rules cyclopedia where you gain a new skill every few levels
More fighter attacks like 3rd edition with power/trip/sunder/disarm/etc. Give fighters something to do rather than just basic attacks.
Spell disruption
Merge sorcerors into the wizard class, too much overlap as is right now
Barbarians go back to being a background or fighter archetype like a kit
Give poison teeth