Melee and Close Burst

You may or may not be correct. However, the central point still stands: You look at the power, not the weapon, to determine the attack type of damage, and other features. Properties might alter this, but even then, that's nothing to do with the weapon type itself.
 

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Hi. I asked this question of the Wizards help department.
What they had to say is that for items that specify a bonus or power to a "melee attack" or "melee damage", the item power/bonus applies to any power that has the "Weapon" keyword and where the weapon used with the power is categorized as a "Melee weapon".

IAoP work with close burst melee weapon attacks.
Bloodclaw weapons work with close burst melee weapon attacks.
Power Attack works with close burst melee weapon attacks.

Simple as that.
 

Simple as that.
Unfortunately it's simply wrong and so we have annother case to add to the long list of erroneous Cust Serv answers.

IAoP and the likes are not supposed to work with close attacks, no matter which kind of weapon or implement you're using. For some months the CB did wrongly add IAoP to close bursts, but this was already early recognized as a bug and just took them a long time to fix (which they finally did with the last update)
 

Unfortunately it's simply wrong and so we have annother case to add to the long list of erroneous Cust Serv answers.

IAoP and the likes are not supposed to work with close attacks, no matter which kind of weapon or implement you're using. For some months the CB did wrongly add IAoP to close bursts, but this was already early recognized as a bug and just took them a long time to fix (which they finally did with the last update)

Well, its not really unambiguously wrong. IAoP and the like say "melee damage roll" and you can define that as either a melee attack's damage roll or a melee weapon's damage roll. It is more common these days to consider that language to mean melee attack, but you can argue it either way.

Its interesting that CS is no going back to melee weapon's damage roll because they issued a whole bunch of rulings the other way back a year or so ago. I think in general they've been drifting towards more lenient rulings though.
 

Unfortunately it's simply wrong and so we have annother case to add to the long list of erroneous Cust Serv answers.

IAoP and the likes are not supposed to work with close attacks, no matter which kind of weapon or implement you're using. For some months the CB did wrongly add IAoP to close bursts, but this was already early recognized as a bug and just took them a long time to fix (which they finally did with the last update)

You are wrong about CB not adding IAoP damage to close burst melee attack powers. I just tested and it adds to both of the close burst melee powers my fighter has (sweeping blow & come and get it).
 

You are wrong about CB not adding IAoP damage to close burst melee attack powers. I just tested and it adds to both of the close burst melee powers my fighter has (sweeping blow & come and get it).
Do you have the latest update installed? Because it does finally no longer add for my swordmage (e.g. whirling threat). In any case, it's definately considered a bug

Edit: I have just build a fighter to check it. IAoP are neither added to sweeping blow nor to come and get it
 
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Yes, I have the October update. Build says 208605.

And I don't know what to say to your test. Did you actually equip the armbands on your test character? :hmm: I tested on my current fighter and also created a new character as well to test powers in several classes.
In every case for the close burst powers for fighter and barbarian that I tested, IAoP applied its bonus. On the other hand, in every case of a close burst power that contained the Arcane keyword, which includes all of the swordmage close burst powers, the item bonus was not applied.

I'm inclined to believe its working as intended, because I think it makes logical sense, but I have posted to that wizard thread you linked, so maybe the devs will reply again.
 

Yes, I have the October update. Build says 208605.
Your build should be 211014
On the other hand, in every case of a close burst power that contained the Arcane keyword, which includes all of the swordmage close burst powers, the item bonus was not applied.
You need to look for close burst arcane attacks with the weapon keyword, most close burst arcane attacks have the implement keyword. With the lastest update it should apply to neither of them anyway.
but I have posted to that wizard thread you linked,
Seeing your post I also just tried a barbarian and again no IAoP on his close burst attack
 
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I know real world common logic does not really play into this when it comes to RAW, but as a DM and as a player of a fighter I would let a marshal attack using a melee weapon apply Power Attack, even with a close burst. But I don’t think the RAW supports that.
 

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