Melee Smackdown - Who kicks more butt, PsyWar or Ftr? Prove it!


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Nail said:
Come-on, Thanee...I wanna see this "obviously better" psiwar 20! :P
So do I. This thread is not a rehash of the debate thread. This is a smackdown - put your numbers where your mouth is!

I'll just get back to crafting my fighter now.
 

The Souljourner said:
You want me to prove that fighters suck after 12th level? Ok... let's look at your bog standard Greatsword wielding 12th level human fighter:

Feats: 1,1,1,2,3,4,6,6,8,9,10,12 = 12 feats

(in order)
Weapon Focus: Greatsword
Power Attack
Cleave
Combat Reflexes (or some other random feat)
Iron Will
Weapon Specialization: Greatsword
Combat Expertise (or some other random feat)
Improved Disarm (or some other random feat)
Greater Weapon Focus: Greatsword
Improved Critical: Greatsword
(some other random feat)
Greater Weapon Specialization: Greatsword

Here's the problem... we're at 12th level and we're already into "some other random feat" land.

I see your point, but I think you are exagerating.

You do not have to be so apologetic for "other" feats like:
Combat Reflexes
Combat Expertise
Improved Combat Expertise
Improved Disarm
Dodge
Mobility
Spring Attack
Close Quarter Fighting
Elusive Combatant(sp?)

They may not improve your damage output on paper, but these feats vastly improve your survivability in real game play. Avoiding AoOs, avoiding Improved Grab, and avoiding Power Attack are all huge tactical bonuses if you are fighting big bad boss monsters after middling levels.
 

ForceUser said:
So do I. This thread is not a rehash of the debate thread. This is a smackdown - put your numbers where your mouth is!
I'll be back tomorrow....an' I'd better see some numbers! Less talk, more action! :]
 

Scion, do you have final numbers for that Psychic Warrior you posted? Like final ac, damage, attacks, etc? You posted all these powers, which is great, but I don't know what half of them do.

-The Souljourner
 

The Souljourner said:
Scion, do you have final numbers for that Psychic Warrior you posted? Like final ac, damage, attacks, etc? You posted all these powers, which is great, but I don't know what half of them do.

-The Souljourner
Ditto. I'd appreciate it if you applied your build to the format I set up to fairly judge the criteria for this smackdown. Thanks.
 

ForceUser: I probably didn't phraze my earlier question well enough for you to recognize it as such. I need the monser's touch AC in order to do the calculations your format requires. What is the bad guy's touch AC?
 

Patlin said:
ForceUser: I probably didn't phraze my earlier question well enough for you to recognize it as such. I need the monser's touch AC in order to do the calculations your format requires. What is the bad guy's touch AC?
To be fair, given all the hypotheticals, let's say he has a touch AC of 10.
 

Given the level a touch ac of at least 15 is probably more likely. Decent deflection bonus, halfway decent dex, and up to 20 isnt incredibly hard. But I think 10 is a bit low, either 15 or 20 is probably better.

Like I said earlier though, my write up was fast, I dont have a lot of time, just bursts here and there ;) I'll try to put some stuff down as far as the comparison goes. But I am going to ignore the 'hits on 50% or greater and miss on less', I prefer average damage.

After all, it is possible to have tons and tons of attacks all of which have a 45% chance to hit, and with that comparison would have him doing 0 damage ;)
 

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