Menace of the Icy Spire (Ozymandias79 judging)

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When you're ready to take the sleds uphill, I'll need an Athletics check from everyone involved. The pushers count as assisting the pullers, so they need to beat 10. The pullers are trying to beat... something higher, but they get a +2 if their pusher rolls 10 or more.

And feel free to post some flavour text with your rolls!
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[sblock=OOC]
Janus said:
"Maybe I would help more if I Thunderwaved the bloody thing to the top!"

Just as an aside, I tend to enjoy that sort of thing, so if you can think of cool ways to use your combat abilities outside of combat, go for it! Just remember if you use a daily, it still counts towards your limit... (For encounter powers you just need to find 5 minutes to rest somewhere to recharge them, so we'll have to judge case by case how often you can use them.)

In this case Thunderwave would give you an attack roll instead of an Athletics check, since you're trying to be precise but you have plenty of power, and failure would send the sled soaring and/or destroy part of the cliff. So maybe not a great idea in this case...
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Shorrin looks at the rocky slope, trying to figure out what he would need to do if more of those foul undead creatures came out.

He shakes the thoughts out of his head and realizes that he was still pulling, but not with all his might.

[sblock=ooc]

1d20+4=12

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[sblock=OOC]
Just a heads up, I'll be travelling and unable to post from Monday to Thursday. Sorry about the hiatus. I'll try to post on Friday, but I may be too jet-lagged.
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Murphy just sniffs derisively at the elf's posturing and focusing on pulling this blasted sled up the slippery hill. Taking strength from his brewing anger with the elf, Murphy easily pulls the sled. As he gets next to the elf he whispers "This ain't be over elf, next time you gotta be watching who yer wagging yer tongue at", before continuing on.

[sblock=OOC]
Athletics (1d20-1=15)
Have fun travelling Joe
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[sblock=DarwinofMind]
Thanks for passing that on. Can you play Shorrin until he's back?

Also, since you never gave me an Athletics check, I'll roll for you.
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Larinza heaves the sled foot by foot up the trail, barely noticing that Janus hasn't been pulling his weight. By the time she reaches the top she's barely out of breath.

Shorrin has more trouble, despite his formidable strength: he's not used to this terrain, and his feet often slide on the loose rocks. Murphy finds himself suddenly taking most of the weight of the sled from time to time as Shorrin loses his balance. Usually he quickly recovers, but near the top he loses his footing completely and falls backwards! The entire weight of the both the sled and Shorrin comes down onto Murphy, who digs in his feet and tries his hardest not to let go! All three slide down the trail for about 15 feet before coming to a stop, resting precariously on the edge of a switchback, just inches from going over the side. In fact, Murphy's left leg DOES go over the side, and as he twists himself back from the edge he gets a brief, dizzying look at the ice 180 feet below. It's only thanks to his solid footing that the sled was brought to a halt instead of having its momentum carry both it and him to meet that ice.

After a few moment's rest, Shorrin and Murphy climb the last 20 feet again - more carefully this time - and are able to see for themselves the clearing Balth described: the fire, the body, the snow, and the narrow path winding back into the forest of pale trees.
 


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