Olaf the Stout
Legend
Bront said:He has interest in the game, and that's good. The best way to bring him out as a roleplayer is to draw him into the game emotionaly. It might be in combat where some particularly hard to kill monster taunts him, only to escape later. It might be something stealing his gold or an item. Perhaps he actualy spots his slave wife in the servace of a sleazy noble as a heram girl. Give him a reason to get in character more, even if you dangle the metagame rewards ultimately.
As for the "sub optimal choices", a hero shouldn't be making a lot of those. They may not be tactical geniouses always, but they will work with what they have to their best advantage, and honestly, if they aren't, a standard set of appropriate encounters should chew them up and spit them back out. Being more tacticaly minded shouldn't be something that is "counter" to the roleplaying experience.
I usualy view more disruptive metagaming as "Oh, you should do this," constantly, or worse, failure to ever at least stay on topic of the game (OOC game coments are at least game focused).
Of couse, I often find myself helping other players in game, but I approach it more on a level of "This ability does this, and it could be useful," or "Don't forget about x spell you have". And part of that is because I often know the rules significantly better than some other players, and they appreciate me helping them out on occasion, and will ask sometimes as well.
I don’t have an issue with players helping each other out if it is asked for. Or if a player spots something that they think may be of interest to another player (item, spell, PrC, ability, whatever). When it is unsolicited and starts to become one player trying to tell others how to play their characters is when it becomes a issue.
I also don’t have an issue with PC’s being tactically minded in general. If you are spending 5 minutes each turn in combat to decide your most optimal action then I think that it is going a little too far. I also think that not all characters are tactical geniuses and shouldn’t all be played as such. Obviously even the most tactically challenged PC will know that someone trying to hit them with a large metal or wooden implement probably isn’t their friend and they should try to hit them back.
However, at the same time, not every PC will know that a troll will regenerate unless fire or acid is used or that golems may not really be all that affected by a hit from a longsword. Some PC’s will know this and others should be able to figure it out pretty quickly but they all shouldn’t automatically know from the start what is the best thing to do against every opponent.
Olaf the Stout