kroh
First Post
bytor4232 said:I like the idea of refrencing the m20 core booklet. In terms of space and keeping things to a minimum, it makes sense. There is a lot more to put in a modern booklet with occupations.
Good point
bytor4232 said:I like the idea of refrencing the m20 core booklet. In terms of space and keeping things to a minimum, it makes sense. There is a lot more to put in a modern booklet with occupations.
Greyharp said:I must have too much time on my hands, slipcase finished:
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greywulf said:Bytor, I'll be happy for you to do the PocketMod from the .rtf up at http://home.greywulf.net/m20/downloads.html. Remove what's not needed and add in what you think may be of use. I reckon we could lose the monsters and add in.....well, I'll leave it to youThe fast packs maybe, or a short list of weapons and equipment.
Remember to stick the d20 license at the end. That can be on a separate page, not to be printed.
enelson said:@Darrell
I really liked your mod to ML20. A question about turning though:
* What is the DC that must be beat to turn an undead critter? Is it the AC of said critter?
bytor4232 said:I would use the same spells from the m20 core rules, personally.
Honestly, I think I'll have enough stuff from the equipment list to fill a pocketmod. d20 Modern games need vehicles and whatnot.
bytor4232 said:I like the idea of refrencing the m20 core booklet. In terms of space and keeping things to a minimum, it makes sense. There is a lot more to put in a modern booklet with occupations.
DJCupboard said:Either 3 base classes (one for each stat, as befits the Modern tradition): Strong Hero (STR), Fast Hero (DEX), Smart or Dedicated Hero (Mind); or one class for each save: Athletic Hero (Physical), Subtle Hero (Subterfuge), Wise Hero (Knowledge), and Diplomatic Hero (Communication).