Microlite20 : the smallest thing in gaming

bytor4232 said:
I like the idea of refrencing the m20 core booklet. In terms of space and keeping things to a minimum, it makes sense. There is a lot more to put in a modern booklet with occupations.

Good point
 

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Gone for the weekend and so much happens. Kroh, that is better than my imagination. As long as this is basically a grow your own adventure kind of grass-roots movement, any chance that you could post instructions for putting together one of those nifty slipcases, greyharp?

Congrats, Greywulf; you are now the Woody Guthrie of the OGL.

DJC
 

Greyharp said:
I must have too much time on my hands, slipcase finished:



m20slipcase.jpg


OK...That is just too cool for school.

Regards,
Walt
 

I did some work on this project last night.

BTW its a great idea!

Mostly I did some editing. But I added in a few rules changes.

I can summarize my changes:
Giving warriors weapon specialization.
Giving rogues sneak attack.
Giving wizards signature spells.
Giving clerics turn undead.

Elaborating into 6 skills- Geez, I just upped the complexity by a 1/3! Greywolf the magic skill was sort of there all along I just codified it into a skill. And the physical split was just needed imo. I also listed the old skills under each skill- to give people an idea of what they were doing with the skills.

I simplified the weapons and armor into classes. Ie a long sword is a medium weapon a rapier is a light weapon etc. A blurb about size and weapons.

I made hit points 2/3/4 per level rather than 1d6.

Multiple attacks give -4 penalty to all attacks for each extra attack. Must have a positive bonus.

Magic "damage" is further defined as fatigue damage.

Monsters: I think this is the area that needs the most work. I made a change to how they get hit points. Basically have it fall in line with how characters get them.

undead and constructs get 5 per level + str
warriory monsters get 4
average monsters get 3
wizardy/fey like/delicate monsters get 2

Monsters should have their three stats listed.

But other than some minor editing for typos and in some places content (without changing the intent). Its good. I'll try and run it with my group.
 

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Also savings throws dont scale right.

I would suggest that magic DCs be set up like this.
DC = MIND + wizard level + 10
Vs: appropriate skill + 1d20

The way it stands right now. Saves scale more quickly than DCs.
 

I'm not privelaged enough to make my own PDFs, but here are some ideas for m20 Modern:

Either 3 base classes (one for each stat, as befits the Modern tradition): Strong Hero (STR), Fast Hero (DEX), Smart or Dedicated Hero (Mind); or one class for each save: Athletic Hero (Physical), Subtle Hero (Subterfuge), Wise Hero (Knowledge), and Diplomatic Hero (Communication).

OK, so that's only one idea.
 

greywulf said:
Bytor, I'll be happy for you to do the PocketMod from the .rtf up at http://home.greywulf.net/m20/downloads.html. Remove what's not needed and add in what you think may be of use. I reckon we could lose the monsters and add in.....well, I'll leave it to you :) The fast packs maybe, or a short list of weapons and equipment.

Remember to stick the d20 license at the end. That can be on a separate page, not to be printed.

I got it done:

http://arthur.jfmi.net/m20/Pocketmod/Microlite20 - Core - Pocketmod.pdf

I didn't trim anything, I just moved a few things around and reformatted a couple of other things. I never know what to take out and what to leave in. I also wanted it to look decent, being that this is the core booklet. The print is small, but no smaller than a paperback novel, at least not that much smaller. Its quite legible, and it looks more like the other work I did.

Let me know if this is unacceptable, or if you want me to change anything. If you use OpenOffice, you can grab my work prior to being exported to PDF here:

http://arthur.jfmi.net/m20/work/Microlite20 - Core - Pocketmod.sxw

For some odd reason, RTFs don't save well for me.
 

@Darrell

I really liked your mod to ML20. A question about turning though:
* What is the DC that must be beat to turn an undead critter? Is it the AC of said critter?

@Greywulf

I like the Unearthed Arcana idea! Be great to see all the different ideas this little mod has generated.

Thanks!

Eric
 

enelson said:
@Darrell

I really liked your mod to ML20. A question about turning though:
* What is the DC that must be beat to turn an undead critter? Is it the AC of said critter?

Yep. I figured it, quite simply, as an attack form using the Magic Attack Bonus from greywulf's original document vs the target's AC. A bit simplistic, yes; but that's kind of the idea behind m20. I can tell ya that it's worked pretty well for my group in playtesting.

Of course, you could also use Sadrik's formula (Turn DC = 10 + undead's HD x 2), if it's more what you're looking for. I just tend to go for the quickest solution, 'cuz I want things over with quickly, combat-wise. That's one of the big draws m20 holds for me.

Regards,
Darrell
 

bytor4232 said:
I would use the same spells from the m20 core rules, personally.

Honestly, I think I'll have enough stuff from the equipment list to fill a pocketmod. d20 Modern games need vehicles and whatnot.

All makes sense to me.

bytor4232 said:
I like the idea of refrencing the m20 core booklet. In terms of space and keeping things to a minimum, it makes sense. There is a lot more to put in a modern booklet with occupations.

Yeah, I figured if the Core Rules get changed/upgraded/fixed whatever, then it all fits together with a minimum of fuss. Well, thats the idea anyway.

DJCupboard said:
Either 3 base classes (one for each stat, as befits the Modern tradition): Strong Hero (STR), Fast Hero (DEX), Smart or Dedicated Hero (Mind); or one class for each save: Athletic Hero (Physical), Subtle Hero (Subterfuge), Wise Hero (Knowledge), and Diplomatic Hero (Communication).

Good points, Cupboard! I think the best way would be to do the three stats as Heroic Classes with bonuses going to their appropriate skill. That would fix the trouble of figuring how to make a Strong Hero and Tough Hero truly different (didn't like my solution). Expect a update to come soon.

...and maybe a few Menaces. :D
 

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