Midnight: Peril in Arbordale (OOC thread)

Toric_Arthendain said:
Yes, any race except Orc.
35 point buy.
Since the group is levelling up, go ahead and make the character at 4th level.
Any standard class for the setting except Legate (Rogue, Barbarian, Fighter, Channeler, Defender and Wildlander).
Any Heroic Path from the Midnight Core Books.
A Wogren shouldn't be a problem.
Max. gold for 1st level, spend it then discard any remainder.
I'll roll hit points.

One more.
3.0e or 3.5e?
 

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Changes to Darius Darrowdown:

Increased xps to 6,000
Added +1 Base attack, and +1 to Will saves
Increased Lorebook check to +7
Added Bonus School (Channeler 4th) - Divination
Added Burst of Speed (1/day) [Quickened 4th] (Hasted 6 rounds, then fatigued for duration of encounter).
Added two new spells: Identify and Slow
Increased spell points by +1 (level)
Added +1 to Intelligence
Added 10 skill points: +1 to Knowledge (arcana), Spellcraft, Bluff, Heal, Wilderness Lore, Profession (merchant). +2 to Spot and Sense Motive

Am I correct in assuming that a 4th level channeler can cast a 3rd level spell? What is the highest level of spell a 4th level channeler can cast?

Also, is there any opportunity to learn new spells by learning from a teacher? I guess that would depend on how much over 6,000 xps were currently are.
 

Increased to 6000 xp
+1 Fort save
+1 BAB
Rage 2/day now
Busrt of Speed 1/day

+1 to Wis

5 skill points spent in this manner

+2 ranks to Intimidate
+1 rank to Jump
+1 rank to Listen
+1 rank to Wilderness Lore

1d12+3 hp
 
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Tailspinner, we are using 3.0e. I started the game using 3.0e and have never really considered switching to 3.5e.

Keia, I don't have my books in front of me at the moment so not sure the answer to your question about what the highest level spell a 4th level Channeler can cast. Regarding experience points, you each received enough to level you up to 4th level so everyone is at 6,000 points exactly.

Maddmic, I need to know what stat you are increasing upon attaining 4th level.

Mirth and Sir Osis, are you guys still here?

As soon as I have all the changes to the characters for 4th level and as soon as I get a character from Tailspinner, we'll continue.

Toric
 


I have extended an invitation to bmanis to join the game as well. He will be bringing in a pre-existing character that he used in one of my face to face games. That will bring the group back up to six characters once we get Tailspinner into the game.

Toric
 

Thanks Toric, here is my character.

Name: Fordin
Race: Dwarf (Durgis Clan)
Class: Fighter
Level: 4
Experience: 7148
XP for next level: 10,000
Alignment: Neutral Good

AC: 21 [10 +4 Armor, +1 Shield, +3 Dex, +3 Natural]

Description:
Sex: Male
Age: 58
Height: 4’ 4”
Weight: 158 lbs.
Eyes: Brown
Hair: Brown

Abilities:
STR: 16(+3)
DEX: 16(+3)
CON: 16(+3)
INT: 14(+2)
WIS: 12(+1)
CHR: 11(0)

Hit Points: 49
Die Type: D12

Saves:
Fort +8 [4 Base, +3 Con, +1 Misc]
Reflex +4 [1 Base, +3 Dex]
Will +2 [1 Base, +1 Wis]

Attacks:
Base +4
Melee +7
Ranged +7

Initiative +7 [+3 Dex, +4 Improved Initiative]

Skills:
Craft: Armorsmith +10 (7)
Craft: Weaponsmith +10 (7)
Listen +3 (2)
Spot +4 (3)
Literacy 4

Languages:
Trade Tongue (L)
Durgis (Clan) (L)
Old Dwarven Pidgin
Orcish Pidgin
Old Dwarven (L)


Feats:
Power Attack
Weapon Focus: Dwarven Waraxe
Improved Initiative
Orc Slayer
Weapon Specialization: Dwarven Waraxe

Proficiencies:
Simple Weapons
Martial Weapons
All Armor
Shields

Racial Abilities:
Darkvision 60’
Stonecunning
+2 Natural Armor
+2 vs. Poison
+2 vs. Spells and spell like effects
-2 Spell Energy
+1 Attack vs. Orcs
+2 AC vs. Orcs
+1 Attack w/Hammers/Axes
+2 Appraise & Craft w/Stone or Metal items
+2 Climb
+2 Wilderness Lore in Mountains or Underground
+1 Damage vs. Orcs.

Heroic Path: Iron Born
1) Incredible Resilience
2) +1 Fort Save
3) +1 Natural Armor
4) Improved Healing 1

Equipment:
Backpack (2)
Bedroll (5)
Winter Blanket (3)
Flint & Steel
Rations x5 (5)
Waterskin (4)
Whetstone (1)
Small Steel Mirror (.5)

Weapons & Armor:
Dwarven Waraxe (15)
Urutuk Hatchet (3)
Mighty Composite Shortbow (+2 Str) (3)
Arrows x20 (2)
Chain Shirt (25)
Small Steel Shield (6)

Hearth Stone (M)

Pony (12 hp)
Saddle
Saddle Bags
Bit & Bridle
 

Elidur updated finally :rolleyes: :D

+1 level Wildlander
+1 Strength (now 18)
+1 Fort save
+1 BAB
+1 rank in Climb
+4 ranks in Knowledge (Northlands)
+1 rank in Ride
+1 rank in Swim
+1 rank in Wilderness Lore
Feyblooded Heroic Path: Charm Person 1/day
Wildlander Trait: Speak With Animals 1/day
+1d8+1 HP???

That's about it. Let's roll peeps.

Mirth
 



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